This page lists every tool intended for creating animations
Manipulators are instruments for moving scene objects, including characters and their body parts.
Selector Tool is used for picking object to work with
Hiding Tool allows hiding parts of the characters, making editing poses more convenient
Fixing Tool allows pinning selecting objects to their positions for more precise control
Ghosts simplify creating additional poses and are useful for fixing animation errors
Silhouette mode is useful when you need to make sure that character poses are expressive and easy to read
Trajectories show paths travelled by objects and help to edit them if necessary
Rotation Trajectories show how objects rotate as they move, and allow you to edit these rotations
Additional Objects are used to simplify animation process and makr it more convenient.
Tween Machine is used for enhancing object movement by adding inertia, making trajectories smoother etc.
Mirror Tool provide means for reflecting character poses, simplifying animation process
Copy Tools are used for exchanging positions and spatial orientations of objects between frames
Timeline Tools include a set of instruments for setting character poses, creating transitions between them and otherwise building character movements
AutoPosing generates character poses based on user-applied transformations
Scene Linking Tool provides means for combining several scenes into one without increasing their compexity.
Graph Editor is used for editing animation curves.
Composition provides guiding lines for working with scene composition.
Spline IK uses curves to work with joint chains.
Root Constraint is used for creating animation that involve root motion.
Mocap (Alpha) is used to recognize poses of images or frames, and apply these poses to the character in the scene.
Control Picker is an instrument for creating custom buttons to quickly select parts of the character rig.