A scene with several physics tools enabled.
Physics tools are used to improve character animation by making it physically accurate, or for creating physics-based movements such as jumps.
Center of Mass is a centerpiece part of a character rig, necessary for creating physically accurate movements.
Angular Momentum helps to determine if character's rotation is physically possible and how it can be improved.
Ballistic Trajectory is an instrument used for creating physically accurate jumps.
Ballistic Ghosts are used along with Ballistic Trajectory for correcting rotation of a character in the state of free flight.
Fulcrum Points is an instrument for making character interaction with fulcrums (such as landing spots) look more lifelike.
AutoPhysics analyzes the animation you’ve created and suggests a physically accurate version of it.
Secondary Motion improves animation generated by AutoPhysics by making it more smooth and accentuated
Spring Secondary Motion improves animation using a different approach; can be used in conjunction with the regular Secondary Motion.
Fulcrum Motion Cleaning is used for correcting motion of the character’s fulcrum limbs.