Before you start animating, we recommend studying some references. For example, you can watch videos with people performing the motion you want to animate. This helps to get a better understanding of the whole movement and its elements.
Once you have an idea of how the motion should look like and what poses make it up, it is time to create a rough draft of your animation. This can be done by defining several key poses at the crucial points of the motion.
How to Set Up an Animated Reference
Add Reference Plane
1. Select Add → Plane from the Commands menu to add a plane to the scene.
2. Switch to the Mesh Mode:
3. Select the plane.
4. Use Manipulators to adjust the size and position of the plane.
Usually, we want a reference plane to be placed behind the character.
Now we need to add a video to the plane.
Cascadeur doesn’t currently support video textures, so we’ll need to save the video as an image sequence. This can be done in any video editing software.
A resulting sequence should look like this:
To add this sequence to the plane:
1. Select the plane
2. Click the Bind Texture button:
3. Select every file of the image sequence
4. Now, the sequence should be applied to the plane. One file in the sequence equals to one frame of animation
Prepare the Reference for Animation
By default, textures are not visible in the Point Controller mode. To fix this:
1. Switch to the Point Controller mode
2. Right-click the Edit Mode selector panel to open the Visible menu.
3. Enable Textures
You can also set the frame from which animated reference should start:
2. In the Outliner, go to the Texture container tab and set the Start frame:
Now, the animation will start playing at the frame you’ve set.
Finally, you can customize how 3d objects - character meshes and the reference plane - should be rendered in the Viewport.
1. Select an object.
2. In the Outliner, go to the Mesh object tab:
2. Enable the settings you need:
If this is enabled, the plane will always appear behind other objects.
This setting is often used for the reference plane.
Makes the plane transparent. This setting can be useful for character meshes when you need to set a particularly complex pose.
If this is enabled, the texture on the plane will be visible from both side (by default, it is only visible from the front). Can be used with the reference plane in some cases.
Always show textures
If this is enabled, textures assigned to the mesh are always visible in the Viewport, even when they are disabled in the Visisble menu.