This menu includes various tools for working with scene objects.
Contains options for adding objects to the scene.
Adds a Camera Object to the scene.
Camera with aim
Adds an extended variant of a Camera Object
Adds a cube mesh to the scene.
Creates a zero-length Joint.
Adds a Locator: a helper object that can be used for parenting objects, setting pivots etc.
Adds a plane mesh to the scene.
Adds a Ruler: a helper object for measuring distances.
Adds a sphere mesh to the scene.
Center of Mass
This set of features is designed for working with Centers of mass.
Connect with dir controllers
Attaches the selected Direction Controllers to the selected Center of Mass.
Using this feature is required for the direction controllers to work properly with the newly created Center of mass.
Generates a composite center of mass for two or more selected Centers of mass.
Create from rigids
Generates a Center of mass based on the selected Rigid Bodies.
Snap mesh to the center of mass
Attaches the selected Mesh to the selected center of mass.
A set of features for copying scene objects.
Copies the selected object(s).
Creates a duplicate of the selected object(s).
Pastes the object(s) copied with the Copy object option into the scene.
A set of commands for quickly exporting the current scene to an FBX file.
Print export path
Outputs the path to the export file to the Event Log.
Exports the scene.
Set default export
Sets the file that will be used to export the scene.
A set of options for working with rig elements.
Casc to fbx and rig
Fbx and rig to casc
Regenerate rig in casc
Add joint behavior
Applies Joint behavior to the selected object(s).
Bind additional joint
Binds additional parent to the selected Joint.
Applies constraint to the selected Additional Point Controllers.
Applies constraint to the selected Point Controllers.
Constrains one of the selected scene objects to the other.
Only works when exactly two objects are selected.
Creates an Edge between two selected Point Controllers.
Look at constraint
Remove joint behavior
Removes Joint behavior from the selected object(s).
Set additional parent
Creates an additional parent (used for hierarchical selection) for one of the two selected objects.
Two objects should be selected for this feature to work.
After the option is selected, the following window will appear:
In this window, you should select the object that will be used as the additional parent for the other one.
Switch euler filter for selected
Disables Euler filter for the selected objects, i.e. the program won't automatically set objects' rotations to lowes possible values (such as 270, 630 or 990 all becoming -90).
Can be used to avoid problems in some specific cases, for example, animating full-circle rotations.
Currently, this feature doesn't work with Manipulators; only manually set values values (via Object Properties or Graph editor) are supported.
This set of options is used for working with Rig Info: a special kind of object used for containing all information that concerns a Cascadeur rig.
Adds selected Joints to the selected Rig Info.
To use this option:
1. Select the Joint(s).
2. Select the Rig Info.
3. Click Add joints.
Creates a new Rig Info object.
Deletes the selected Rig Info object(s).
Saves the content of the selected Rig Info to a JSON file.
Works in the same way as the Export option in the Rigging tools, but doesn’t require Rig Mode to be enabled.
Options for working with objects’ parents.
Disconnects the selected object from its parent.
Allows the user to set one of the two selected objects as a parent for the other.
This option reverses the animation on the selected Interval.
When this feature is used, interpolation on the reversed interval changes to Fixed.
Allows the user to create a namespace for the selected objects.
Export to DAZ
Activates the script that prapares the current scene for working with DAZ Studio, and exports it into FBX format.
This option is used to update outdated scenes so they'd work better with newer version of Cascadeur:
- Changes the objects' types to coincide with the behaviors attached to the objects.
- Fixes FBX export by addig the `is_exported`, `is_exported_to_animation` and `ignore_namespace`.
- Improves mesh rendering by adding the `is_background` and `is_transparent` options to mesh objects.
- Fixes the camera so the FOV setting would work with degrees (instead of radians).
Go to default pose
Restores the original positions of the selected parts of the character.
This option is applied to Box Controllers. At least one Box Controller should be selected for it to work.
Runs a series of tests that check the program's basic functionality and display warning if there are any problems.
Set rotation by joint
Sets an object from which the selected Point Controller would receive the directions of the coordinate axes for Manipulators in the Local mode.
Described in greater detail on the Rigging Tool page.
Reads the command script files from the folder and updates the commands in available this menu to reflect chnages made to the scripts (if there are such changes).
Can be convenient if you are using Cascadeur while making on-the-fly adjustments to the scripts.
Removes selected objects from the scene.