Commands Menu

This menu includes various tools for working with scene objects.


Contains options for adding objects to the scene.

Adds a Camera Object to the scene.

Camera with aim
Adds an extended variant of a Camera Object

Adds a cube mesh to the scene.

Creates a zero-length Joint.

Adds a Locator: a helper object that can be used for parenting objects, setting pivots etc.

Adds a plane mesh to the scene.

Adds a Ruler: a helper object for measuring distances.

Adds a sphere mesh to the scene.

Center of Mass

This set of features is designed for working with Centers of mass.

Connect with dir controllers
Attaches the selected Direction Controllers to the selected Center of Mass.

Using this feature is required for the direction controllers to work properly with the newly created Center of mass.

Create composite
Generates a composite center of mass for two or more selected Centers of mass.

Create from rigids
Generates a Center of mass based on the selected Rigid Bodies.

Snap mesh to the center of mass
Attaches the selected Mesh to the selected center of mass.

Copy/Paste object

A set of features for copying scene objects.

Copy object
Copies the selected object(s).

Duplicate object
Creates a duplicate of the selected object(s).

Paste object
Pastes the object(s) copied with the Copy object option into the scene.

Rig additional

A set of options for working with rig elements.

Add joint behavior
Applies Joint behavior to the selected object(s).

Bind additional joint
Binds additional parent to the selected Joint.

Constrain points
Applies constraint to the selected Point Controllers.

Constrain transform
Constrains one of the selected scene objects to the other.
Only works when exactly two objects are selected.

Create Spline IK
Creates Spline IK for the selected elements.

Create edge
Creates an Edge between two selected Point Controllers.

Remove joint behavior
Removes Joint behavior from the selected object(s).

Set additional parent
Creates an additional parent (used for hierarchical selection) for one of the two selected objects.
Two objects should be selected for this feature to work.

After the option is selected, the following window will appear:

In this window, you should select the object that will be used as the additional parent for the other one.

Switch euler filter for selected
Disables Euler filter for the selected objects, i.e. the program won't automatically set objects' rotations to lowes possible values (such as 270, 630 or 990 all becoming -90).
Can be used to avoid problems in some specific cases, for example, animating full-circle rotations.
Currently, this feature doesn't work with Manipulators; only manually set values values (via Object Properties or Graph editor) are supported.

Rig Info

This set of options is used for working with Rig Info: a special kind of object used for containing all information that concerns a Cascadeur rig.

Add joints
Adds selected Joints to the selected Rig Info.
To use this option:

1. Select the Joint(s).
2. Select the Rig Info.
3. Click Add joints.

Creates a new Rig Info object.

Deletes the selected Rig Info object(s).

Save json
Saves the content of the selected Rig Info to a JSON file.
Works in the same way as the Export option in the Rigging tools, but doesn’t require Rig Mode to be enabled.


Options for working with objects’ parents.

Remove parent
Disconnects the selected object from its parent.

Set parent
Allows the user to set one of the two selected objects as a parent for the other.

Animation reverse
This option reverses the animation on the selected Interval.
When this feature is used, interpolation on the reversed interval changes to Fixed.

Change namespace

Allows the user to create a namespace for the selected objects.

Export to DAZ
Activates the script that prapares the current scene for working with DAZ Studio, and exports it into FBX format.

Fix scene
This option is used to update outdated scenes so they'd work better with newer version of Cascadeur:

  • Changes the objects' types to coincide with the behaviors attached to the objects.
  • Fixes FBX export by addig the `is_exported`, `is_exported_to_animation` and `ignore_namespace`.
  • Improves mesh rendering by adding the `is_background` and `is_transparent` options to mesh objects.
  • Fixes the camera so the FOV setting would work with degrees (instead of radians).

Go to default pose
Restores the original positions of the selected parts of the character.
This option is applied to Box Controllers. At least one Box Controller should be selected for it to work.

Run tests
Runs a series of tests that check the program's basic functionality and display warning if there are any problems.

Set rotation by joint
Sets an object from which the selected Point Controller would receive the directions of the coordinate axes for Manipulators in the Local mode.

Described in greater detail on the Rigging Tool page.

Reload scripts
Reads the command script files from the folder and updates the commands in available this menu to reflect chnages made to the scripts (if there are such changes).
Can be convenient if you are using Cascadeur while making on-the-fly adjustments to the scripts.

Delete objects
Removes selected objects from the scene.

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