AutoPhysics Common
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This section contains the set of general settings for the AutoPhysics tools.
Recalculation Delay Milliseconds
The delay between user-made changes to the animation and recalculating the simulation.
Measured in milliseconds. Set to 500 (0.5 seconds) by default.
Restore Unbound
This option enables and disables the Restore Unbound tool.
Enabled by default.
Show CM on Interval
If this is enabled, the trajectory for the Center of Mass on the AutoPhysics ghost is only shown on the selected interval.
Disabled by default.
Straightforward Apply
If this is enabled, AutoPhysics won’t restore Fulcrum Points when Physics Corrector, Smooth Rotation or Smooth Trajectory tools are used.
Disabled by default.
Also disabled bt default.
Weight Angular Velocity
Sets the weight for keeping the rotation axis unaltered.
Set to 1 by default.
Weight Angle Rotation
Sets the weight for keeping rotation intact. Increasing this value decreases alterations the algorithm makes to the rotation.
Set to 1 by default.
Weight Last Frame Rotation
Set the weight for keeping rotation on the last frame intact.
Set to 200 by default.
Bounds Expansion
Defines how much the limits are expanded when calculationg solution for ballistics.
If rotation on the last ballistic frame does not coincide with rotation in the original animation, increasing this value might improve precision.
The default value is 10.
Weight of Priority Frames
This value defines how much the character’s pose on a physics priority frame influences the AutoPhysics simulation.
Set to 200 by default.
Number of Ballistic Iterations
Sets the number of iterations used to calcualte rotations for ballistic movements.
If rotation on the last ballistic frame does not coincide with rotation in the original animation, this value can be increased for better precision.
The default value is 1000.
Number of Simplex in One Dimension
Sets the number of 'source' points for calculating ballistics.
As with the previous parameter, if rotation on the last ballistic frame does not coincide with rotation in the original animation, this value can be increased for better precision.
By default, this parameter is set to 3.
Keep Rotation of Non Fulcrum Limbs
If this is enabled, AutoPhysics would fix the local positions for the non-fulcrum limbs.
Disabled by default.
Restore Direction In Apply
If this option is enabled, Direction Controllers for the AutoPhysics ghost would have the exact same positions their counterparts had in the original animation. Can be useful when you need to keep the rotation intact even after physics is applied.
Enabled by default.
Fulcrum Smoothness Frames
Sets the number of frames for interpolating the positions of the Fulcrum Points.
Its default value is 5.
Start End Interpolation Frames
The number of frames used to interpolate the pose of the AutoPhysics ghost to keep the original poses at the first and last frames of the animation.
Its default value is 15.
Priority Frame Interpolation Frames
The number of frames used to interpolate the pose of the AutoPhysics ghost on the physics priority frames.
Its default value is 10.
Touch Points Movement
If this is enabled, when characters interact, AutoPhysics would adjust the contacting Points to maintain the contact.
Enabled by default.