These types of behavior handle rendering of the corresponding objects in the Viewport window.
This behavior only applies to Edges.
The object from which the edge starts.
The object at which the edge ends.
The length of the edge.
This behavior only applies to Box Controllers.
The scale of the Box Controller across three coordinate axes.
The offset of the box controller in relation to the Point Controller it is associated with (in local coordinates).
The rotation of the Box Controller across three (local) coordinate axes.
If this option is enabled, a custom color can be set for the Box controller.
A color used to render the Box Controller (only applied if the previous option is enabled).
This behavior is exclusive to Meshes.
If this is enabled, the mesh object is rendered at the background (behind other objects).
If this is enabled, the mesh object is rendered as transparent.
Is both side
If this is enabled, the mesh object is rendered two-sided (i.e.
Always show textures
If this is enabled, textures applied to the mesh are always visible, event under Edit Modes (such as Point Controller Mode) where they normally aren't.
Ignore joints visibility
If this is enabled, the mesh object is not affected by hiding or unhiding Joints linked to it.
A list of Joints linked to the mesh.