Contains options for managing files and Scenes.
Creates an empty scene.
Opens an existing scene.
Open autosave file
Opens an autosave file.
Saves the currently open scene.
Saves the currently open scene under a different name.
Save as new version
Allows you to save the current scene using either an old (.csc) or a new (.casc) file format. Used for migrating scenes between versions.
The list of the recently used scenes.
These options are used for importing 3d models into scenes.
Adds missing parts of the 3d model to the scene.
If the model you import has joints and meshes not present in the scene, these joints and meshes are added to the scene while others are ignored (as there’s no need to import them).
Add model to selected
Same as above, but only the selected set(s) of joints are taken into account.
This is the set of options for importing 3d models and animations into the scenes.
Adds animation to the model(s) in the scene.
Animation to selected frames
Same as above, but animation is only added to the currently selected frames.
Animation to selected objects
Same as Animation, but the animation is only applied to the selected set(s) of joints.
This function always adds all elements of the 3d model to the scene.
Appends the entire 3d scene to the currently opened scene.
This is a set of options for exporting Cascadeur scenes to external 3d formats.
Exports only the joints and animation associated with them.
Exports the entire scene.
Scene - selected objects
Exports the currently selected parts of the scene.
These options are used for importing models in the USD file format into the scene.
Saves the character skeleton (the set of joints) and animation data into .usd format. Character models are not included.
Saves the character model(s) into .usd format. Animation is not included.
Save the whole scene into .usd format, including character models, joints, animation data and additional objects.
These options are used for exporting Cascadeur scenes (and parts of them) into Universal Scene Descriptor (*.usd) files.
Save the characters in the scene to a USD file. Animation data and additional objects are not included.
Saves the whole scene (models, animation and other objects) to a USD file.
This set of options imports additional entities into the scenes.
Appends a Cascadeur scene (.casc file) to the current scene.
Imports selection groups and applies them to the current scene.
The selection groups should be saved as a JSON file beforehand (using File → Export → Selection groups).
Imports a video file and sets it up to be used as a reference for creating animation.
Imports an audio file to the scene.
These options are used to export parts of the scene.
Renders the current scene as a video sequence. This feature is described here in greater detail.
Saves the selection groups present in the scene as a JSON file to be used in different scenes.
Opens the Splash Window.