Manipulators

 

Manipulators are tools used for adjusting character poses.

Manipulators can be selected on the dedicated panel on the Toolbar. Along with manipulators, this panel also includes several other tools.

 

Panel for selecting Manipulators on the Toolbar

 

1. Selection tool

2. Translate Manipulator

3. Rotate Manipulator

4. Scale Manipulator

5. Global/Local mode switch

6. Tail mode switch

 

 

Select

 

This tool is used for selecting objects.

 

Translate

 

Used to move selected object along coordinate axes. To move an object, place mouse pointer over an axis (doing so will highlight the axis yellow), hold  and move the pointer.

The square between two axes represents coordinate plane formed by these axes. Use it to move the object along corresponding plane.

Place mouse over the circle at the center of the tool and hold  to freely move the object around the screen space.

 

Hot key: 

Note: pressing  a second time will select a previously used manipulator; this way you can quickly switch between selection and editing tools

 

 

Rotate

 

This manipulator is used to rotate selected objects across coordinate axes. Axes are represented as circles.

To rotate an object, place mouse pointer over a circle representing corresponding coordinate axis, hold  and move the pointer.

 

Hot key: 

Rotation is performed across a pivot point which can be set manually. By default, the center of the selected object is used as a pivot point (if multiple objects are selected, pivot is assigned to the one with the highest position in the object hierarchy).

 

Tail Mode

 

This option adds "tail" effect to object rotation: when an object is rotated, all its child object rotate with it, like a tail.

This tool also can work in either local or global mode, which can be set independently from the Manipulator operating mode.

 

 

Scale

 

This tool changes the scale of selected objects.

It should be noted that during scaling Cascadeur tries to preserve distances between selected objects (this is true for every kind of editing, actually)

 

Hot key: none

Like rotation, scaling is performed in relation to a pivot point which can be set manually.

 

 

Using Manipulators

 

Holding Ctrl while using a manipulator on an object will make the object move ten times slower than normally. This can be used to position objects with greater precision.

 

You can select a part of a manipulator by clicking it with . You can select any part of a manipulator - an axis, a coordinate plane or the circle at the center - but only one at a time.

When manipulator is selected like this, hold  and move mouse pointer across the Viewport window to move selected objects. If an axis or a coordinate plane is selected, the object will move along it; if the central circle is selected, you can move the object freely in the screen space.

 

You can also adjust the visual size of the manipulators in the Viewport window. To do this, drag any part of the manipulator while holding  and .

 

 

Local and Global Mode

 

Every manipulator described above can operate in either Local or Global mode.

In the Global mode objects are moved, rotated or scaled in the world coordinates that are always the same for every object in the scene.

In the Local mode, on the other hand, transformations are applied to objects in relation to object's own local coordinates that depend on the current positions of said object.

Operating mode is set for every manipulator simultaneously.

Hot key: (tilde)

 

 

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