Manipulators are tools used for adjusting character poses. They can be selected on the dedicated panel on the Toolbar.
Panel for selecting Manipulators on the Toolbar
An example of Translate manipulator being used for moving an object across the scene
Used to move the selected object along coordinate axes. To move an object, place a mouse pointer over an axis (doing so will highlight the axis yellow), hold and move the pointer.
The square between two axes represents the coordinate plane formed by these axes. Use it to move the object along the corresponding plane.
Place mouse over the circle at the center of the tool and hold to freely move the object around the screen space.
An example of Rotate manipulator being used to change the spatial orientation of a scene object
This manipulator is used to rotate selected objects across coordinate axes. Axes are represented as circles.
To rotate an object, place a mouse pointer over a circle representing corresponding coordinate axis, hold and move the pointer.
Rotation is performed across a pivot point which can be set manually. By default, the center of the selected object is used as a pivot point (if multiple objects are selected, a pivot is assigned to the one with the highest position in the object hierarchy).
This tool changes the scale of the selected objects.
During scaling, Cascadeur tries to preserve distances between selected objects as with any other kind of editing.
Scaling is performed in relation to a pivot point that can be set manually.
Scale manipulator is often used for editing object Trajectories
Translate manipulator in Local (left) and Global (right) modes
Every manipulator described above can operate in either Local or Global mode.
In the Global mode objects are moved, rotated or scaled in relation to the world coordinates that are always the same for every object in the scene.
In the Local mode, changes are applied to objects in relation to the object's own local coordinates that depend on the current position of the object.
This mode is applied to every manipulator simultaneously.
This option adds "tail" effect to object rotation: when an object is rotated, all its child objects rotate with it, like a tail.
The tail mode can be set to Global or Local independently from the rest of the manipulators.
To change a pivot point of rotation:
- Select every object that you want to rotate
- Click a point controller with the to move rotation pivot to it
Using , you can select any part of a manipulator - an axis, a coordinate plane or the circle at the center - but only one at a time.
When the manipulator is selected, hold and move the mouse pointer across the Viewport window to move selected objects. If an axis or a coordinate plane is selected, the object will move along it; if the central circle is selected, you can move the object freely in the screen space.
- Slowing Down
Holding while using a manipulator on an object will make the object move ten times slower than normal. This can be used to position objects with greater precision.
You can also adjust the visual size of the manipulators in the Viewport window. To do this, drag any part of the manipulator while holding and .
- Switching Off
To switch off manipulators, choose the Select mode or press hotkey Q
Manipulators can be used to make changes either on one frame or an interval. This can be selected on the Toolbar:
- Current frame mode (default)
This is the default mode. When it is enabled, all adjustments you make to the scene objects only affect the current frame.
- Interval edit mode
When this mode is selected, adjustments made to the objects are applied to every position of these objects on the selected interval. For example, moving an object in one frame will move it in every other frame of the interval.
When this mode is used, the Viewport window is marked with a red border.
When an interval is edited in this mode, its type of interpolation is changed to Fixed. This happens because transformation is applied to every frame, not just to keyframes.
If you want to avoid this, disable the Fixing interpolation on change parameter in the Settings tab. This way, transformations will be applied to keyframes only.
- Interval edit mode with a fixed pivot
In this mode, manipulators are also applied to every frame on the selected interval, but in relation to a pivot, i.e. to the position of the selected object in the current frame. Adjusting an interval in this mode also changes its type of interpolation to Fixed.