2025.2.2

Updates

Added ability to edit tangents for AutoPosing points (Only in Translation Trajectories mode)
Previously, you had to exclusively use the Point controllers to access the tangents. Now you can access and edit them through the AutoPosing controllers.

Added ability to edit tangents in Relative to pivot mode
Previously, one couldn't move the tangent handle at all if the Relative to pivot mode was active. Now the handles can be moved regardless.

Changed size of the Cascy character in sample scenes
For the longest time, no one noticed (or thought it was unusual) that Cascy was taller than anyone else among the sample characters. So we've made a decision to cut him and his basketball ambitions a bit short - now he's a regular size.

Added tooltips to new physics settings and changed default value of the Ballistic trajectory constraint weight to 10 000
Now the jumping characters should be more inclined to follow the calculated ballistic trajectory when AutoPhysics is active. And more handy tooltips! 

Fixes

Fixed fulcrum pin collision during character interaction
There was an unusual case where one of two interacting characters was also colliding with a ‘pin’ type object and that produced some unusual results. That was weird, so we fixed it.

Fixed crash when retargeting a single keyframe
Crash occurred if you tried to use the Retarget Copy command in a scene with a single key on frame 0.

Fixed attribute overlap in the Node Editor
If you were entering and exiting the groups in the Node Editor too fast, the attribute names could get overlapped onto each other. We fixed that, now you can be as fast as you can in the Node editor.

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