2024.3

Ragdoll

Cascadeur now supports ragdoll physics. Characters can realistically react to collisions with other objects or characters.
Ragdoll can be enabled on the Physics Settings panel, under the Ragdoll tab:

Improved Secondary Motion

Now the simulation produces more life-like results.

Also, Secondary Motion now takes into account a character's collisions with other objects.

LiveLink for Unreal Engine

Cascadeur can now work in conjunction with Unreal Engine. Any change made in one software is immediately reflected in the other.
To access this feature, turn on the Live Link option in the Synchronization menu:

Auto Interpolation Updates

Improved algorithm.

Now, Auto Interpolation supports custom humanoid rigs (previously, it only worked for the default Cascadeur rig).

Other Updates

AutoPosing has been optimized for better performance.

Improved Splash Window.

Added new Camera settings.

Support for negative frame numbers.

Behavior tabs on the Object Properties panel can now be pinned.

Fixed rendering issues for the MacOS version.

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