Export FBX/DAE

 

Cascadeur gives you an option to export your work in FBX and DAE formats to continue in other software.

Switching FBX Formats

FBX files can store data in either ASCII (i.e. as text) or binary format.

By default, Cascadeur uses ASCII format. But as this format is not recognized by some 3D software, you might have to use binary format for exporting your models and animations.

To switch between formats:

1. Select Settings window from the Settings menu.

2. Open APP panel.

3. Set TypeFbxAscii to Off

Respectively, if you want to use ASCII FBX format, set this parameter to On.

Export Scenes

Hot key: Shift + F8

To export the whole scene, including models, animations and auxillary elements such as camera setups:

1. Select Export Fbx/Dae → Scene from the File menu.

2. A standard Save File dialog will appear.
There, you can select a file format (either FBX or DAE) and set a name and destination for the file.

Sometimes, however, you might need to export only some parts of the scene. For this, you can use Scene - selected object option:

1. Select the objects you need to export.

2. Select File → Export Fbx/Dae → Scene - selected objects.

3. Select the format and the name for the file.

Alternatively, you can export only the joints (but not the model itself) and animation associated with them.
To do this, select File → Export Fbx/Dae → Without Meshes. This can be useful when you're creating multiple animations for the same model:

Export Video

Another available option is to export an animation as a video file.

To do this:

1. Select Export → Video|Sequence from the File menu:

2. The Export video window will appear:

3. In this window, you'll need to set the output parameters for your video file:

Output To defines whether the scene should be rendered as a video file (the video file option), or as a sequence of pictures (the image files option).
Output Directory sets the folder to store the rendered scene.
Output Name sets the name for the video file/image sequence files.
Resolution sets the width and the height of the video/images. Resolution can be set manually or selected from one of the presets (to select a preset, click the square-shaped button to the right from the resolution values).
Render Quality defines the quality/level of compression for the video/images. Higher values result in better quality, but also increase the size of the file(s).

4. Once the parameters are set, click the Start rendering button.

Export Customization

Animation export in Cascadeur can be customized within wide limits.
For example, you can choose which joints should be exported and which to ignore. The same goes for animation: it is possible to manually set types of animation - such as translation, rotation etc. - to be ignored for a particular joint during export.

To customize animation export:

1. Select a joint or a group of joints.

2. Go to the Object Properties panel.

3. Open the FBX Export tab:

There, you will find a set of options for controlling how exactly the selected joint(s) (and animation assigned to them) should be exported.

These options are described in greater detail on the Animation Behaviors page.

Note

The options have to be set manually for every joint that requires custom export settings.

Common Problems

Problems with parsing FBX

If you are having troubles with using FBX files exported from Cascadeur, try using Collada instead

File format can be selected during export, in the Save File dialog

Models are imported with incorrect scale

Try using scale-related options (such as Scale Compensate in Maya) when importing Cascadeur models to other software.. If this doesn't help, try using different file formats

Multiple root bones

Delete the root bones you don't need and leave only one.

A bone can be deleted by:

1. Switching to the Joint Mode.

2. Selecting a bone you want to delete.

3. Selecting Delete objects from the Objects menu (or pressing Del).

 

See Also

Import

Export to Unreal Engine

Export to Unity

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