Animation Unbaking

This tool takes a baked (fully keyframed) animation and automatically transforms it into an un-baked one, with fewer keyframes and various types of interpolation. Can be used for tasks like cleaning mocap or other pre-recorded animations.

The Animation Unbaking tool is controlled by the set of buttons on the Toolbar:

(1) Prepare Keys by Fulcrums
Sets keys where fulcrums are changed.

Note

If the character performs a jump, the algorithm would set an additional keyframe at the top of the jumping trajectory.

(2) Adjust Keys and Interpolations
Sets additional keys, interpolation intervals and kinematic types.

(3) Adjust AutoPosing Lock State
(TODO)

Settings

Interpolation difference
The setting for the Adjust keys and interpolations.
Defines how close an unbaked animation should be to the original one.
Set to 20 by default.

AutoPosing direction difference
This parameter sets the highest possible difference in Joint rotation between the original baked animation and the unbaked animation.
Set to 3 by default.

AutoPosing position difference
This parameter sets the highest possible difference in Point Controller position between the original baked animation and the unbaked animation.
Also set to 3 by default.

AutoPosing keys difference
Same as above, but specifically for the keyframe positions.
Its default value is 3 as well.

Fingers relative difference
(TODO)
Set to 1 by default.

Adjust fingers lock state
(TODO)
Enabled by default.

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