Mirroring Tools

This set of tools is used for reflecting positions of the selected parts of the character rig to adjust character poses. You can mirror:

Mirroring applies to the selected frames. If an interval is selected, mirroring is applied to every frame of this interval. The interpolation on this interval will be changed to Fixed.

Note: If the selection does not coincide with the current frame, changes won't be immediately visible in the Viewport window.

An example of using mirroring tools with different mirror planes. From left to right: a base pose (left) and its copies mirrored across XY, XZ and YZ (right) planes

Mirror tools Menu

Mirror point controllers

Mirrors position of the selected point controllers in relation to the mirror plane.

This option works in the Point Controller mode.

Mirror joints

Mirrors position of the selected Joints in relation to the mirror plane.

This option works in the Joint mode.

Mirror controllers

Mirrors position of the selected Box Controllers in relation to the mirror plane.

This option works in the Box Controller mode.

Planes

Positions of the mirrored objects are determined by the mirror plane, which you can choose in the submenu.

There is a total of four options:

  • XY (default) - use the plane defined by the X and Y coordinate axes as the mirroring plane.
  • XZ - use the plane defined by the X and Z coordinate axes as the mirroring plane. This is a horizontal plane placed on the ground level.
  • YZ - use the plane defined by the Y and Z coordinate axes as the mirroring plane
  • Set by 3 objects - use coordinates of three selected objects to set the mirroring plane. The objects have to be selected beforehand.

 

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