This set of tools is used for reflecting positions of the selected parts of the character rig. The following types of objects can be mirrored:
Positions of the mirrored objects are determined by the mirror plane. Mirroring tools can be used to edit and adjust character poses.
An example of using mirroring tools with different mirror planes. From left to right: a base pose (left) and its copies mirrored across XY, XZ and YZ (right) planes
Mirroring tools can be accessed by using the Mirror Tools menu. It includes the following options:
This submenu allows you to set the mirroring plane. Objects are mirrored in relation to this plane.
There is a total of four options:
XY - use the plane defined by the X and Y coordinate axes as the mirroring plane. This option is selected by default.
XZ - use the plane defined by the X and Z coordinate axes as the mirroring plane. This is a horizontal plane placed on the ground level.
YZ - use the plane defined by the Y and Z coordinate axes as the mirroring plane
Set by 3 objects - use coordinates of three selected objects to set the mirroring plane. The objects have to be selected beforehand.
Mirrors position of the selected Physic Points in relation to the mirror plane.
Mirrors position of the selected Joints in relation to the mirror plane.
This option works in the Joint mode.
Mirrors position of the selected Box Controllers in relation to the mirror plane.
This option works in the Box Controller mode.
Mirroring tools are applied to the selected frames. If an interval is selected, mirroring is applied to every frame of this interval.
Note: If selection does not coincide with the current frame, changes won't be immediately visible in the Viewport window.
Like every pose-editing instrument, mirroring only affects the key frames and the frames with Fixed interpolation types.