Cascadeur for Maya Users
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This page provides an introduction to Cascadeur from the viewpoint of a Maya user. Its purpose is to help you to translate your existing Maya experience into Cascadeur.
The Basics
Cascadeur is not a general-purpose 3D solution. You cannot create 3D models, nor can you skin it to joints/bones. Characters should be prepared for animation beforehand, in other programs.
Animation in Cascadeur is created in the same manner as it is in Maya. You only need to create keyframes and set character poses for them, and the software will do the rest.
However, there are some differences:
Maya |
Cascadeur |
You need to set the pose first, then you can add a keyframe |
You need to add a keyframe and then set a pose for it |
Keyframes can be set separately for translation, rotation etc. |
A keyframe always contains every motion parameter |
Character poses and positions in Cascadeur are defined by keyframes.
Because of this, at least one keyframe is always present in the scene.
Every frame in Cascadeur, including non-key ones, stores animation data. This means that regular frames can be moved, copied etc., much like keyframes.
By default, all keyframes in Cascadeur are placed on the same Animation Track and thus contain animation data for every scene object. If you need to animate only some of the scene objects, - or a specific part of your character - create a separate track for this part and place keyframes on that track.
The timeline in Cascadeur is discreet. It always includes an integer number of frames, and there’s no way to place keyframes in the subframe space.
However, you still have full control over animation and can stretch, retime and alter it in other ways.
At the moment, there isn’t any sort of Graph Editor in Cascadeur. It will be added in the future.
However, Cascadeur includes a variety of tools for adjusting animation directly in the Viewport window. These include:
- Frame ghosts
- Trajectory editing
- Filters for fixing animation errors
- Tools for mirroring poses
...and more.
Another feature of Cascadeur is its Physics Tools. This set of instruments can be used for easily creating physically accurate motions, as well as for improving the quality of the existing animations.
Interface
User interface in Maya
User interface in Cascadeur
1 - Viewport/View Panel
2 - Timeline/Time Slider
3 - Toolbar/Menu Sets
4 - Object settings
Quick Glossary
Maya |
Cascadeur |
Joint | Joint |
View panel | Viewport |
Menu Sets | Toolbar |
Time Slider / Time Editor | Timeline |
Interpolation | Interpolation |
Menus | Main Menu |
Controls
Action |
Maya |
Cascadeur |
Camera Actions | ||
Rotate Camera | Alt + LMB | Alt + LMB |
Zoom Camera | Alt + RMB | Alt + RMB |
Pan Camera | Alt + Mouse Wheel | Alt + Mouse Wheel |
Selecting Objects | ||
Select an object | LMB | LMB |
Border Select | Hold LMB and drag | Hold LMB and drag |
Manipulators | ||
Translate an object | W | W |
Rotate an object | E | E |
Hide an object | Ctrl + H | V |
Focus on an object | F | T |
Frames and Animation | ||
Add Keyframe | S | F |