physics-engine

This section contains parameters for physics simulations such as Ragdoll.

Position Steps
Sets the number of ‘steps’ (i.e. iterations) for applying relaxation to the position of a Constraint.

Velocity Steps
Same as above, but for velocity.

Collision Steps
Sets the number of steps for checking for collisions when relaxation is applied.

Scale System
Sets the scale for translating coordinates in a Cascadeur scene to the coordinates in the physics engine.

Angular Damping
Sets the damping factor for the angular velocity during the simulation.

Linear Damping
Same as above, but for linear velocity.

FPS
Sets the FPS (frame per second) number for the physics engine.
The default value is 30.

Add Floor
If this is enabled, a floor collider is added to the simulation.
Enabled by default.

Rb Params From Collision
If this is enabled, the simulation calculates the Rigid Body parameters on the basis of their collision shapes.
Enabled by default.

Disable Collision Connected Rb
If this is enabled, the simulation ignores collisions between connected Rigid Bodies.
Enabled by default.

Add Kinematic Collision
If this is enabled, kinematic collisions are added to the simulation. If a collider is not attached to an active body, it is considered to be kinematic.
Enabled by default.

Stabilize Mass Properties
If this is enabled, the simulation adds a dedicated algorithm to stabilize the simulation using the mass properties of the Rigid Bodies.
Enabled by default.

Child Mass Multiplier
Child object mass = Child Mass Multiplier * Parent object mass.

Inertia Multiplier
Sets the multiplier for the inertia tensor in the simulation.

Floor Width
Sets the width of the floor collider.
If Ragdoll makes the character fall out of the floor borders, it can help to increase the size of the floor using this and the next parameter.

Floor Height
Same as above, but for the floor collider height.

Empty Sphere Radius
Sets the radius for the objects without collision shapes attached.

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