AutoPhysics Visualization
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This section contains settings used for visualizing various AutoPhysics tools.
Force Arrow Length Normalized
If this is enabled, the length of the force arrow is normalized.
Enabled by default.
Force Arrow Scale
The multiplier for the length of the force arrow.
Set to 1 by default.
Force Length Scale
(TODO)
Normalized Force Length
(TODO)
Friction Geometry Color
(TODO)
Pyramid Height
(TODO)
Cube Scale
(TODO)
EE Force Color
(TODO)
Fulcrum Point Color
Sets the color used for rendering the circle around a Fulcrum Point.
Fulcrum Point Outline Width
Sets the thickness for the outline used for rendering the circle around a Fulcrum Point.
Fulcrum Point Outline Radius
Sets the radius for the circle around a Fulcrum Point.
Interaction Point Color
The color used for the circle that marks the interaction points: the Points that collide when the characters interact with each other.
Interaction Point Outline Width
Sets the thickness of the outline for the circle marking interaction points.
Interaction Point Outline Radius
Sets the radius for the circle marking interaction points.
Current Frame Circle Scale
The scale factor for the circle that marks the current frame of the AutoPhysics trajectory.
Set to 2 by default.
Interval Interaction Color
The color for the part of the Timeline where characters interact (collide),
Trajectory Color
The color used for rendering the trajectory of the physics ghost.
Trajectory Keyframe Color
The color used for keyframes on the physics ghost trajectory.
Trajectory Current Frame Color
The color used for marking the current frame on the physics ghost trajectory.
Trajectory Point Radius Factor
The value that controls the size of the point on the physics ghost trajectory.
Set to 1.5 by default.
Show Physics Ghost Colliders
(TODO)
Physics Ghost Error Color
The color used for the physics ghost where a correct solution cannot be found.
Physics Ghost Calculation Color
The color used for the physics ghost when the program calculates the solution.
Physics Ghost Frozen Color
The color used for the physics ghost when the simulation is frozen.
Physics Ghost Finished Color
The color used for the physics ghost when the simulation is finished and there are no errors.
Interval 0 Fulcrum Color
The color for the part of the Timeline where there are no Fulcrum Points.
Interval 1 Fulcrum Color
The color for the part of the Timeline where there is one Fulcrum Point.
Interval 2 Fulcrum Color
The color for the part of the Timeline where there are two Fulcrum Points.
Interval 3 Fulcrum Color
The color for the part of the Timeline where there are three Fulcrum Points.
Interval 4 and More Fulcrum Color
The color for the part of the Timeline where there are four or more Fulcrum Points.
Interval Unused Color
The color used for marking the intervals where AutoPhysics simulation is not calculated.
Geometry Constraint Color
The color used for the geometrical constraint.
Angular Momentum Color
The color used for rendering the Angular Momentum tool.
Angular Velocity Color
Sets the color used for rendering the angular velocity value.
Normalize Angular Arrow
If this is enabled, the Angular Momentum arrow is normalized.
Normalized Length Angular Arrow
Sets the default length for the Angular Momentum arrow when it is normalized.
The default value is 15.
Scale Angular Arrow
Sets the scaling factor for the Angular Momentum Arrow.
The default value is 0.2.
Show Angular Momentum
Enables and disables the arrow that shows the direction of the Angular Momentum.
Enabled by default.
Show Angular Velocity
If this is enabled, the arrow representing the angular velocity is rendered.
Also enabled by default