AutoPhysics Visualization

This section contains settings used for visualizing various AutoPhysics tools.

Current Frame Circle Scale
The scaling factor for the circle that marks the current frame on the AutoPhysics trajectory.

EEForce Color
The color used for rendering the arrow representing EE force.

Force Arrow Length Normalized
If this is enabled, the length of the force arrow is normalized.
Enabled by default.

Fulcrum Point Color
The color used to render the circle mark of around a fulcrum point.

Fulcrum Point Outline Radius
The radius of the circle mark around a fulcrum point.

Fulcrum Point Outline Width
The thickness of the line used to render the circle mark around a fulcrum point.

Geometry Constraint Color
The color used for rendering the semi-transparent sphere that represents geometrical constraints.

Interval 0 Fulcrum Color
The color used to mark intervals on the Timeline where there aren’t any fulcrum limbs.

Interval 1 Fulcrum Color
The color used to mark intervals on the Timeline where there is 1 fulcrum limb.

Interval 2 Fulcrum Color
The color used to mark intervals on the Timeline where there are 2 fulcrum limbs.

Interval 3 Fulcrum Color
The color used to mark intervals on the Timeline where there are 3 fulcrum limbs.

Interval 4 and More Fulcrum Color
The color used to mark intervals on the Timeline where there are 4 or more fulcrum limbs.

Interval Unused Color
The color used for marking the intervals where AutoPhysics simulation is not calculated.

Physics Ghost Calculating Color
The color used for the AutoPhysics ghost when calculations are still underway, and the visible result is not final.

Maximum rotation angle
The character cannot be rotated by an angle greater than this value.
Measured in degrees, set to 5 by default.

Physics Ghost Finished Color
The color used for the physics ghost when there’s no abnormalities in the AutoPhysics simulation.

Physics Ghost Error Color
The color used for the physics ghost where a correct solution cannot be found.

Physics Ghost Frozen Color
The color used for the physics ghost when the simulation is frozen.

Priority Frame Color
The color used for marking Physics priority frames for the AutoPhysics simulation

Trajectory Color
The color used for rendering the trajectory of the physics ghost.

Trajectory Current Frame Color
The color used for marking the current frame on the physics ghost trajectory.

Trajectory Keyframe Color
The color used for keyframes on the physics ghost trajectory.

Trajectory Point Radius Factor
The value that controls the size of the point on the physics ghost trajectory.
Set to 1.5 by default.

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