AutoPhysics

 

This is a set of tools that uses physics-based algorithms to analyzes the animation you’ve created and suggest a physically accurate version of it.

AutoPhysics Controls

AutoPhysics is controlled by a set of buttons on the Toolbar:

(1) Physics Assistant
Enables and disables AutoPhysics.

(2) Snap to Physics
Snaps the animation to the physics simulation.
Clicking this button will move and rotate the character so the animation will coincide (or become as close as possible) with the animation shown on the AutoPhysics ghost.

AutoPhysics simulation is applied along with its additional features to the animation. These features include:

• Compensation motion
• Smooth Rotation
• Secondary motion
• Restore Unbound
• Smooth Trajectory
• Separation of Motion

(3) Freeze Physics
If this is enabled, Auto Physics simulation does not update in real time.

When physics simulation is frozen, the assistant is colored light blue.
The frozen simulation does not change when you edit the original animation. Changes are taken into account only when this option is disabled.

(4) Set priority frame
Sets the current frame as a priority frame. The pose on this frame will be kept intact, while poses on other frame might undergo a more significant altering because of it.
Multiple priority frames can be set at once, but increasung their number increases the impact on the performance, so it is recommended to only use this feature when necessary.

Enabling AutoPhysics

If the character has only one Center of Mass, simply click the Physics Assistant button on the Toolbar:

The tool will be activated and should work without issues.

But if the character has multiple centers of mass, the program would try to determine the 'main' center of mass, i.e. the one used by every Rigid Body in the scene.
If the program is unable to find it, you'll get this error message:

Then, you'll need to manually select one of the Centers of Mass as the 'main' one.
Which one to choose should depend on the kind of animation you’ve created. For example:

-If the character performs a jump holding a sword, the character’s and the sword’s composite center of mass should be used (1).
-If the character performs some action without a sword, the character’s center of mass should be used (2).
-If the character throws the sword, the sword’s center of mass should be used (3).

After selecting the Center of Mass you need, click the AutoPhysics button on the Toolbar.

Using AutoPhysics

After enabling the tool you should see a differently colored copy of you character:

Take a note of the differences in the trajectories.

This is the Physical Assistant. It shows how your animation would look with AutoPhysics simulation applied.
The Physical Assistant can be colored differently on different frames:

Green color means that there’s nothing wrong with the original animation, outside of maybe some minor deviations.

Red means that a physically accurate solution is not possible under given circumstances. In a case like this, the animation can only be fixed by manually altering poses and/or timings.

Blue means that there were changes made to the initial animation that the simulation does not reflect. It should be recalculated by disabling Freeze Physics:

When AutoPhysics is enabled, a colored line is shown on top of the Timeline:

The color of this line signifies how AutoPhysics works on the corresponding frames:

Orange means there are no fulcrum points, and the character moves along a ballistic trajectory.
Yellow means there are few fulcrum points (such parts are sometimes referred to as weak intervals).
Green means there are many fulcrum points (these parts are known as strong intervals).

Gray means AutoPhysics is not used for these frames.

The way the ghost moves is the solution suggested for these deviations.

Applying AutoPhysics

If you are satisfied with the changes suggested by AutoPhysics simulation, you can apply them to the animation.
To do this, click the Snap to AutoPhysics button:

When you snap your animation to AutoPhyiscs, the program will ask you if you'd like to turn off additional features (secondary motion, AM smoothness etc):

This is because these tools are intended to only be used once.

Snapping animation to AutoPhysics takes into account the Fixing interpolation on change interval button on the Timeline:

If this button is enabled, snapping would change the type of interpolation to Fixed.
If it is disabled, the type of interpolation won't change.

AutoPhysics and Point Controllers

For each Point Controller, AutoPhysics takes into account the AutoPhysics Apply behavior:

Note

This behavior is specific to Point Controllers. It is not attached to any other parts of the rig.

Apply type
Defines how the Physics corrector is applied to the animation. There are three possible options:

  • Mutable means the Physics corrector is able to alter the Point Controller’s position. 
  • Local fixed means the Point Controller always retains its position in Local space.
  • Fixed means the Point Controller always retains its position in Global space.

Keep global rotation
Sets the extent to which the Point Controller’s rotation in the Global space is preserved during simulation.
The value of this parameter can change in the range of 0 to 1000 means Global rotation is not preserved and the rotation produced by the Physics corrector algorithm is used in its place. 100 means rotation is preserved completely, with no input from the algorithm.


Keep global rotation = 100


Keep global rotation = 0

Keep global translation
Similar to Keep global rotation, but controls translation instead.


Keep global translation = 100


Keep global translation = 0

AutoPhysics and Interval Edit Mode

AutoPhysics can also be used along with Interval Edit Mode:

1. Enable Interval Edit Mode.
2. Select an interval on the Timeline.
3. Snap the animation.

Results would differ depending on the Interval Edit Mode settings:


The scene before snapping.


Snapping with the Curve setting set to Step.


Snapping with the Curve setting set to Linear.


Snapping with the Curve setting set to Bezier.

Example

 

See Also

AutoPhysics Settings

Was this article useful to you?

0
0