Copy Tools


This set of instrument can be used to copy various things  (such as positions and spatial orientation of objects) between frames and scenes.

Frame Copy

This function allows you to copy positions and spatial orientations of a controller (or a group of controllers) from one key frame to another.

Controllers should be selected beforehand.

Frame Copy instrument can be accessed from the Edit menu, or by using the hot keys. There is a total of three options:

Copy (Ctrl + C) saves positions of selected controllers in the selected frame

Paste (Ctrl + V) overwrites positions of the selected controllers in the current frame with the previously saved ones

  • This only applies to the selected controllers

Paste into interval (Ctrl + Alt + V) overwrites positions of the selected controllers in an entire interval to which the selected frame belongs

  • When this option is used, type of interpolation on the interval is changed to Fixed

Copying can be performed in either GlobalLocal or Relative mode. These modes can be selected on the Copier panel of the Settings tab.

  • In the Global mode, copied object retains its position in the scene.
  • In the Local mode, object's position in relation to its parent object is used.
  • The Relative mode uses object's position in relation to a pivot point, which can be set manually by clicking a controller with the Right Mouse Button. This option is most useful in the Local coordinate mode.

Objects can also be copied between scenes, given the scenes include same sets of objects.

Copy Interval

This function copies all positions of a selected object(s) on a selected interval. It is controlled by two items on the Edit menu:

  • Copy Interval (Ctrl + Shift + C) saves positions of the selected objects on the selected interval
  • Paste Interval (Ctrl + Shift + V) overwrites positions of the selected objects with the previously memorized ones

Copy Timeline Interval

This function saves a selected interval on the Timeline.

Saved interval can then be pasted to any place on the Timeline

  • Doing so overwrites any key frames and intervals on the selected part of the timeline
  • If the saved interval does not fit into the selected part of the Timeline, only the fitting frames will be pasted

Copy Tracks Hierarchy

This option allows you to copy animation tracks (Copy Tracks Hierarchy) from a scene and paste them (Paste Tracks Hierarchy) to another scene

This feature requires both scenes to include the same set of objects




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