This tool is used for blending the object’s current position with a different position: either taken from other frames or calculated on the basis of these frames.
The Tween Machine can be accessed through the dedicated tab on the Scene Settings panel:
Defines the method for blending the frames. Available options are:
- Inverse/Forward inertial
These options are described in greater detail below.
Defines the frames to which tweening is applied.
- Current Frame means that tweening is applied exclusively to the current frame (marked by the Current frame indicator)
- Selected Frames mean that tweening is applied to every frame in the selected interval.
Defines the coordinate system used for applying tweening.
- Global means world coordinates are used.
- Local means selected objects' local coordinates are used.
- Relative means selected objects' positions in relation to their parents are used.
All frames and Only key frames buttons set the type of frames to apply tweening to:
- When All frames is enabled, the Tween Machine would work with every selected frame.
- With Only key frames turned on, it would only work with the selected keyframes.
This is the main control of the Tween Machine tool. By moving this slider you can mix the current position(s) of the selected objects with two other positions defined by the Filter type settings:
Using the slider is the intended way of applying Tween Machine functionality your objects and animation.
However, you can also use the Tween Machine menu to a similar effect . See Tween Machine Menu Guide to learn more about using them.
Various parameters for the Tween Machine can be found under the Tween machine (Advanced) tab on the Scene Settings panel:
This parameter defines coordinate axes that can be used to rotate an object when a filter is applied.
There are four possible options: X, Y, Z, and Whole. The latter means all three axes are used.
This parameter defines coordinate axes that can be used to change the position of the object to which a filter is applied.
There are four possible options: X, Y, Z, and XYZ (the latter means all three axes are used).
This parameter defines coordinate axes that can be used to change an object's scale when a filter is applied.
There are four possible options: X, Y, Z, and XYZ (the latter mean all three axes are used).
This parameter defines the influence used for pasting the previously copied animation.
The value ranges from 0 to 100.
100 means the copied animation completely overwrites the original, while 0 means that the copied animation is ignored and the original is kept without changes.
This setting defines how Relaxation is applied: on keyframes (the Frame value) or on interpolation intervals (the Interpolation value).
Reset to default
Clicking this button restores all setting on this tab to their initial values.