This feature predicts the pose that you want to make and sets it up for you automatically. The prediction is made based on the way you manipulate the controllers of a character.
For now, AutoPosing can only work with standard Cascadeur models. Custom models are not yet supported.
The function is available in the Toolbar:
(1) Enable AutoPosing
Select an entire character (every point controller) and press this button to generate AutoPosing controllers.
The button should only be clicked once for one character. If you click the button again, the following error message will appear:
AutoPosing can work with several characters at the same time. If the scene includes a single character, AutoPosing is applied to it automatically. If there is more than one character in the scene, you’ll need to select point controllers of the character you’d like to use with AutoPosing.
(2) Show/Hide AutoPosing points
Once the controls are generated, you can use this button to show/hide them.
An example of showing and hiding AutoPosing controllers
Once the tool is enabled, a number of controllers will appear on the character model.
|Main Controllers||Additional Controllers|
|Bright green||Dark green (inactive)||Blue (Active)|
|Used in pose generation||Not used in pose generation||Used in pose generation|
All types of controllers can be used as follows:
|x2||Selection with children|
|Hold + drag||Select all active controllers with the red frame|
|+ R||Fixing / Unfixing|
Note 1: We recommend switching to the View Mode before using AutoPosing so that Point Controllers don't get in the way.
Note 2: You need to deactivate limb direction controllers before adjusting the pose with the Autoposing feature on.
Note 3: Once unfixed, the controllers will assume new positions based on AutoPosing simulation.
An example of using AutoPosing
Fixing / Unfixing a controller