Camera Tools

A Camera defines a point from which the scene can be viewed.

Adding Cameras

To add a camera to the scene, select Add Camera from the Objects menu:

By default, cameras are not shown in the Viewport. To make a Camera visible, enable Camera Objects in the Visible menu:

Camera View

To view the scene through a camera:

1. Select the camera

2. Click Align to Camera button on the Toolbar:

Camera Settings

Settings for a selected Camera are available in the Outliner window, on the Camera tab:

Field of view
Sets the field of view for the selected camera

Rotation offset
Additional camera rotation. This parameter includes three Euler angles that can be used to change camera direction without changing its transform rotation.

Aspect ratio height and Aspect ratio width
These parameters define the proportions of the image captured by the camera

Camera Controls

Camera behavior can be set using the buttons on the dedicated panel on the Toolbar.

Track Object
If this button is enabled, the camera will follow the selected object

Track Selection
If this button is enabled, the camera will follow a selected part of an object (a controller or a mesh)

Align to Camera
Press this button to align the current view to a currently selected camera

Center Camera
This button focuses the camera on a currently selected object. The hotkey for it is 

Animated Cameras

Cameras can be animated like any other objects: by creating keyframes and setting interpolation intervals between them.

Exporting Cameras

Just like any other object, Cameras can be exported into the FBX and Collada formats.

Exporting scenes is described on the Export page.

As of now, Collada format does not support camera animation. If you need to export camera animation, use FBX instead.


See Also

First-Person Camera



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