Cameras are used for viewing the scene from a specific angle.
There are two kinds of camera objects in Cascadeur: regular Camera and Camera with aim.
A basic variant of a Camera object. Defines a point from which the scene can be viewed.
To add this object to a scene, select Add → Camera from the Commands menu:
An extended version of the regular Camera object. Works in a similar way, but includes several additional controls to make work with this type of camera more convenient.
(1) camera object
Defines the camera’s point of view.
(2) camera target point
Controls the camera’s direction.
(3) camera additional point
Controls the camera’s rotation and spatial orientation.
To add this object to a scene, select Add → Camera with aim from the Commands menu:
Just like a regular Camera, Camera with aim includes a full set of camera-related parameters.
Settings for a selected Camera are available in the Outliner window, on the Camera tab:
Field of view
Sets the field of view for the selected camera.
Additional camera rotation. This parameter includes three Euler angles that can be used to change camera direction without changing its transform rotation.
Aspect ratio height and Aspect ratio width
These parameters define the proportions of the image captured by the camera.
To view the scene through a camera:
1. Select the camera
2. Click the Align to Camera button.
It can be found on the Toolbar:
...and also in the Viewport window:
Camera behavior can be set using the buttons on the dedicated panel on the Toolbar:
The lock sign near this button is the Camera unlocked option. If it is enabled, Viewport window that is aligned to the camera cannot be controlled (via View Cube or other means) and would always view the scene through that camera.
This option is disabled by default.
Just like any other object, Cameras can be exported into the FBX and Collada formats.
Exporting scenes is described on the Export page.
As of now, Collada format does not support camera animation. If you need to export camera animation, use FBX instead.