Toolbar in Cascadeur program window

Toolbar is the stripe at the top of the Viewport window. Being the main part of the user interface, it contains the majority of tools for working with character animations

This chapter provides a quick rundown of the available instruments.


These are tools for editing selected objects: moving them, rotating and scaling.

Manipulator buttons are complemented by two switches:

  • Global/Local Mode switch defines whether the tools listed above should work in global or in local coordinate space
  • Tail Mode - if this is enabled, trying to rotate an object will make all its child objects to spiral with it, like a tail. This tool also can work in either local or global mode. 

Edit Modes

This section includes a number of buttons for selecting rig rendering mode. Each mode is used for different purposes: for example, the general pose is convenient to set using Point Controllers, while little details can be better managed in the Box Controller mode.

Ghost Settings

This tab contains a number of settings for rendering ghosts.

Ghosts are helper objects that show previous and subsequent positions of a moving character. Using ghosts is convenient for fine-tuning character poses and fixing animation errors.

Silhouette Mode

If you enable this button, character models will be rendered as silhouettes. This can be useful for adjusting poses and making sure they are easy to read.

A character in the Silhouette Mode

Trajectory Settings

Settings for rendering object trajectories.

Camera Projection Mode

Settings for rendering Angular Momentum

Ballistic Tools

This tab includes tools for creating and editing ballistic curves as well as for working with ballistic ghosts.

Fulcrum Tools

The set of instruments for working with fulcrum points.

Camera Functions

Tools for setting camera behavior.

Interval Edit Modes

This set of buttons controls Interval edit modes

Isometric Grid

This button enables and disables isometric grid in the scene

Isometric grid in the Viewport window

Isometric grid is visible only when Viewport is set to isometric projection mode (this can be done by using View Cube)


These two buttons are used to apply textures to the models, as well as for removing said textures.


This set of buttons controls the AutoPosing feature.


See Also

Rig Structure


Edit Modes

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