A character in the Mesh Mode. Selected meshes are colored red
This mode hides all parts of the character rig and leaves visible only meshes - 3d objects used to represent a character in the scene. Every character is made of one or several meshes that can be deformed by adjusting the rig attached to them.
Meshes can be selected by clicking them with the , like any other scene object. Selected meshed are colored red in the Viewport.
A Texture is a 2D image that is applied to a Mesh to simulate color scheme of the object surface and the fine details on it.
Textures can be controlled with two buttons on the Toolbar:
1. Bind Texture applies a texture to the selected mesh.
Supported file fomats are: .png, .tga, .bmp and .jpg
2. Unbind Texture removes the texture previously applied to the selected mesh.