Edit Modes

 

As working with an entire rig can be cumbersome and inconvenient, Cascadeur includes several Edit Modes. Each edit mode makes available for editing only some types of controllers, and each edit mode is better suited for a particular task. Using different modes for different purposes is necessary for fast and efficient work with character poses.

 

Edit modes are selected by clicking buttons on the dedicated panel on the Toolbar:

Panel for selecting Edit Modes on the Toolbar

 

 

Available Edit Modes

 

There is a total of six edit modes:

View Mode only shows the model itself with no controllers. Point Controller mode is the main mode for editing poses Box Controller Mode is generally used for adjusting fine details such as fingers or cloth parts
Joint Mode shows character armature Physics Mode makes visible physical elements of the rig Mesh Mode is used for working with meshes
 

 

 

Customizing Edit Modes

By default, every edit mode has its own preset of elements available for editing. These presets, however, can be fully customized by using the Visible (which defines what types of objects are visible) and Selectable (defines object types available for editing) menus.

 

 

Visible Menu

This menu lists every element of the scene (including objects, rig elements and helper entities) and allows you to make them visible in the Viewport, or to hide them from view.

These elements are:

 

Box Controllers

Point Controllers

Point Controller Edges

Direction Controllers

Center of Mass

Ballistic Trajectories

Fulcrum Points

Angular Momentums

Angular Momentum Ghosts

Fulcrum Forces

Physics Points

Physics Point Edges

Rigid Bodies

Joints

Shaded Meshes

Wireframe Meshes

Textures

Camera Objects

 

 

 

Selectable Menu

This menu allows you to define which types of objects in the scene can be made selectable in the Viewport.

 

See Also

Rig Structure

Manipulators

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