As working with an entire rig can be cumbersome and inconvenient, Cascadeur includes several Edit Modes. Each edit mode makes available for editing only some types of controllers, and each edit mode is better suited for a particular task. Using different modes for different purposes is necessary for fast and efficient work with character poses.
Edit modes are selected by clicking buttons on the dedicated panel on the Toolbar:
Panel for selecting Edit Modes on the Toolbar
There is a total of six edit modes:
|View Mode only shows the model itself with no controllers.||Point Controller mode is the main mode for editing poses||Box Controller Mode is generally used for adjusting fine details such as fingers or cloth parts|
|Joint Mode shows character armature||Physics Mode makes visible physical elements of the rig||Mesh Mode is used for working with meshes
By default, every edit mode has its own preset of elements available for editing. These presets, however, can be fully customized by using the Visible (which defines what types of objects are visible) and Selectable (defines object types available for editing) menus.
This menu lists every object type that can be present in a scene:
These elements are:
Angular Momentum Ghosts
Physics Point Edges
By checking items on this list you can enable rendering of corresponding object types in the Viewport window.
This menu allows you to define which types of objects in the scene can be made selectable in the Viewport.
It contains the same list of objects as the Visible menu. Checking items on this list marks object types as selectable, i.e. ones that you can select in the Viewport.
Note: Even if an object is not marked as selectable, it can still be selected in the Outliner window.
Using these two menus allows you to to completely change the appearance of the Viewport window and the set of objects to work with.
All changes made to the visible and selecteble lists can be reverted by selectin Set all default settings from the Settings menu.