A character with elements of the rig visualized (the rig is shown in the Point Controller mode)
A rig is made up of several components that make character animation possible.
An object without a rig can still be animated, but possibilities for its animation are limited. Also, Cascadeur needs a rig to calculate physically correct movements. So, physics tools such as Ballistic Trajectories can only be applied to rigged characters.
A rig can include following types of elemets:
Controllers are the most important elements of the rig. By manipulating controllers, users can move body parts of a character, changing the pose.
There are several types of controllers, each suited best for a particular task. You can use them by switching between Edit Modes described in the dedicated chapter.