Viewport is the main program window. A loaded scene is showed in it, and here you can edit a scene or a part of it using any tool the program gives you.
By default, Viewport includes one window. This window can be separated into five smaller ones by pressing .
Each one of these smaller windows can be maximized by selecting it with and pressing . This way you can also restore Viewport to its initial state.
A scene is viewed through a virtual camera that can be adjusted using a set of controls described below
Camera can be controlled by holding the key:
- rotates the camera
- zooms the camera in and out (this can also be done by holding and rotating )
- pans the camera
You can also quickly rotate the camera between planes by moving mouse while holding , and .
The Viewcube is located in the upper right corner of the Viewport window. It shows spatial orientation of the camera and can be used to quickly switch between pre-defined views.
Clicking one of the cones switches camera to a corresponding orthogonal perspective, of which there are six: Front (red cone) and Back, Right (blue) and Left and Top (green) and Bottom.
Pressing switches camera view to the nearest orthogonal projection
Clicking the cube itself switches projection modes between perspective and isometric.
The lock symbol locks the camera to the current position so it won't be affected by viewport controls described above.