Viewport is the main program window. A loaded scene is showed in it, and here you can edit a scene or a part of it using any tool the program gives you.

By default, Viewport includes one window. This window can be separated into five smaller ones by pressing 

Each one of these smaller windows can be maximized by selecting it with    and pressing . This way you can also restore Viewport to its initial state.

Viewport Controls

A scene is viewed through a virtual camera that can be adjusted using a set of controls described below

General Camera Controls

Camera can be controlled by holding the  key:

  •   rotates the camera
  •   zooms the camera in and out; this can also be done by holding  and rotating  
  •   pans the camera

You can also quickly rotate the camera between planes by moving mouse while holding  and  

View Cube

The Viewcube is located in the upper right corner of the Viewport window. It shows spatial orientation of the camera and can be used to quickly switch between pre-defined views.
Clicking one of the cones switches camera to a corresponding orthogonal perspective, of which there are six: Front (red cone) and BackRight (blue) and Left and Top (green) and Bottom.

Pressing  switches camera view to the nearest orthogonal projection

Clicking the cube itself switches projection modes between perspective and isometric.

The lock symbol locks the camera to the current position so it won't be affected by viewport controls described above.


See Also

Main Menu


Selecting Objects

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