Ballistic Ghosts is a dedicated tool for working with character rotation in a state of free flight. These silhouettes show presumed physically correct positions of your character in mid air. Positions are calculated on the basis of character's angular momentum, as well as the poses set for the character in the key frames.
By using Ballistic Ghosts you can make mid-air animations look much more convincing and lifelike without spending a lot of time manually refining each frame.
This instrumnet is controlled by the following buttons on the Timeline
Ballistic ghosts (1)
Pressing this button enables rendering of ballistic ghosts
Note: The program tries to take into account poses of the character, but this might sometimes lead to situations where physically accurate positions are not possible. In such cases, some of the poses might be ignored.
By default, the first and the last pose on the ballistic trajectory are considered the most important.
If one of the in-between poses of the character is deemed important, mark it. Now, when you alter this pose, ballistic ghosts will be recalculated so the character would go through the newly altered pose
Note: You can marke several poses as well, but the more poses you mark the harder it is for the program to take them all into account. Marking more than four poses is not advised.
Snap to ballistic ghosts (2)
Pressing this button alignes character's position with the ballistic ghosts