Edit Modes


As working with an entire rig can be cumbersome and inconvenient, Cascadeur includes several Edit Modes. Each edit mode makes available for editing only some types of controllers, and each edit mode is better suited for a particular task. Using different modes for different purposes is necessary for fast and efficient work with character poses.

Edit modes are selected by clicking buttons on the dedicated panel right below the Toolbar:

Panel for selecting Edit Modes on the Toolbar

Available Edit Modes

There is a total of seven edit modes:

View Mode only shows the model itself with no controllers. Point Controller mode is the main mode for editing poses Box Controller mode is used for adjusting fine details such as fingers or cloth parts
Joint Mode shows character armature
Mesh Mode is used for working with meshes Rigging Mode is used for creating character rigs
AutoPosing mode is used for automated pose generation    

Customizing Edit Modes

By default, every edit mode has its own preset of elements available for editing. These presets, however, can be fully customized by using the Visible (which defines what types of objects are visible) and Selectable (defines object types available for editing) menus.

To access these menus, right-click the Edit Mode indicator below the Toolbar:

Visible Menu

This menu lists every object type that can be present in a scene:

These elements are:

 Box Controllers

 Center of Mass




 Point Controllers

 Ballistic Trajectories

 Rigid Bodies

 Shaded Meshes

 Prototype Objects


 Object Trajectories


 Wireframe Meshes


 AutoPosing Controllers

 Angular Momentums





 Angular Momentum Ghosts


 Camera Objects


By checking items on this list you can enable rendering of corresponding object types in the Viewport window.

The menu also includes the X-Ray feature. When it is enabled, Prototype Objects are always visible, even if they are obscured by meshes and other objects. This feature is used on the rigging stage.

Selectable Menu

This menu allows you to define which types of objects in the scene can be made selectable in the Viewport.

It contains the same list of objects as the Visible menu. Checking items on this list marks object types as selectable, i.e. ones that you can select in the Viewport.

Note: Even if an object is not marked as selectable, it can still be selected in the Outliner window.

Using these two menus allows you to completely change the appearance of the Viewport window and the set of objects to work with.

All changes made to the visible and selecteble lists can be reverted by selecting Set default all settings from the Settings menu.


See Also

Rig Structure



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