Outliner

 

This tab shows the list of the objects (including rig elements) in the scene.

 

Outliner is located at the right of the Viewport window.

 

Object List

The list of objects in the current scene can be viewed in two modes:

  • an alphabetical list
  • a hierarchical structure that shows relations between objects

 

Hierarchical (left) and alphabetic (right) lists of scene objects

 

Switch between these two modes by cliking the button at the top of the Outliner panel (marked red on the image above)

 

Any object in this list can be selected by clicking it with .

It should be noted that even if an object cannot be selected in the Viewport window (its Selectable property is set to False), it can still be selected in the Outliner.

 

Property Editor

This panel includes a complete list of properties associated with the selected object.

If no object is selected, the panel remains empty.

 

Sorting Properties

Four buttons at the right from the title of the panel can be used to toggle visibility of different types of properties.

 

Only coordinate button visible (1) shows properties that define object's coordinates, spatial orientation and such

Only boolean button visible (2) shows properties with boolean values (the ones that can either be enabled or disabled)

Only variables button visible (3)  shows properties with numerical values

All button visible (4) shows every available property. This is the default mode.

 

 

Common Properties

Each object type has its own set of properties. However, some of these properties are inherent to every type of object.

These properties are listed below.

 

Name

Defines the name of an object: a textual identifier used to represent the object in the hierarchy shown in the Outliner window.

 

Is Selectable

Defines if the object can be selected in the Viewport window.

Note: If this property is disabled, the object can still be selected in the Outliner

 

Visible/Hidden/Invisible

Defines if the object is visible in the Viewport window.

 

The Visible option means the object is rendered in the Viewport window.

The Hidden option means the object is not rendered in the Viewport. Hidden objects can be made visible by pressing Alt + V (see Hiding Tool chapter to learn more about hiding objects)

Selecting Invisible option also hides the object from view. Invisible objects can only be made visible by disabling the Invisible option in the Property editor.

 

Note: The three properties described above are always visible regardless of what visibility mode is set for the Property Editor

 

Three more properties are located on the Additional Info tab. These are only visible under the All button visible mode

 

Track name

This property shows the name of the Animation Track to which the object belongs.

 

Controller

Defines the controller of the object. If the object has no controller, the 'Not Controlled' value is used.

 

Guid

This is a unique identifier of a scene object.

 

 

See Also

Scene Structure

 

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