This tab shows the list of the objects (including rig elements) in the scene.
Outliner is located at the right of the Viewport window.
The list of objects in the current scene can be viewed in two modes:
- an alphabetical list
- a hierarchical structure that shows relations between objects
Hierarchical (left) and alphabetic (right) lists of scene objects
Switch between these two modes by cliking the button at the top of the Outliner panel (marked red on the image above)
Any object in this list can be selected by clicking it with .
It should be noted that even if an object cannot be selected in the Viewport window (its Selectable property is set to False), it can still be selected in the Outliner.
This panel includes a complete list of properties associated with the selected object.
If no object is selected, the panel remains empty.
Four buttons at the right from the title of the panel can be used to toggle visibility of different types of properties.
Only coordinate button visible (1) shows properties that define object's coordinates, spatial orientation and such
Only boolean button visible (2) shows properties with boolean values (the ones that can either be enabled or disabled)
Only variables button visible (3) shows properties with numerical values
All button visible (4) shows every available property. This is the default mode.
Each object type has its own set of properties. However, some of these properties are inherent to every type of object.
These properties are listed below.
Defines the name of an object: a textual identifier used to represent the object in the hierarchy shown in the Outliner window.
Defines if the object can be selected in the Viewport window.
Note: If this property is disabled, the object can still be selected in the Outliner
Defines if the object is visible in the Viewport window.
The Visible option means the object is rendered in the Viewport window.
The Hidden option means the object is not rendered in the Viewport. Hidden objects can be made visible by pressing Alt + V (see Hiding Tool chapter to learn more about hiding objects)
Selecting Invisible option also hides the object from view. Invisible objects can only be made visible by disabling the Invisible option in the Property editor.
Note: The three properties described above are always visible regardless of what visibility mode is set for the Property Editor
Three more properties are located on the Additional Info tab. These are only visible under the All button visible mode
This property shows the name of the Animation Track to which the object belongs.
Defines the controller of the object. If the object has no controller, the 'Not Controlled' value is used.
This is a unique identifier of a scene object.