Animation in Cascadeur is created within Scenes. A scene is, in essence, a set of objects all of which are available for editing at the same time. A scene can be saved to a .casc file, and a previously saved scene can be restored from a file.
Scenes are primarily viewed through the Viewport window. You can open multiple scenes at the same time, with each one occupying a separate tab in the Viewport.
See the Starting Cascadeur chapter to learn more about
A scene can include the following types of objects:
- Camera objects
- Helper objects
Characters are complex 3D objects that can be animated. This is the main type of object in a scene, most of the tools in Cascadeur are designed for working with characters.
A character includes:
- a Mesh (one or several) that defines the appearance of the character
- a Rig attached to the mesh(es). that provides means for posing and animation the character
Primitives are simple 3D objects that can be added to a scene
Primitives can be animated as well, but as, unlike characters, they don't have rigs, options for animating them are much more limited.
If you need to view your scene from a pre-defined angle, this can be achieved by adding a Camera object to the scene. To do this, select Camera from the Objects menu.
After you created a new Camera, select it by clicking its name in the Outliner window at the right:
Note: a camera object is only visible when it is selected
Camera objects cannot be adjusted using general controls described above. The only way to change their positions and spatial orientation is by applying manipulators.
To see the scene through an additional camera, press the Align to Camera button in the Toolbar.
This type of objects is used for improving animation, creatig physically accurate motions and such.
Available helper objects include:
- Angular Momentum visualizer
- Ballistic Curves