- Rigging Guide
A rig is a set of components attached to a character. Rigs in Cascadeur serve two main purposes:
- First, they allow you to pose and animate characters
- Second, they allow Cascadeur to calculate how character’s body parts should move to make animation physically accurate
If you have a model of a character, and you want to animate it in Cascadeur, you’ll need to:
- Import it to Cascadeur
- Create a rig for it
Rigs in Cascadeur are attached to character’s skeleton. For a model to be suitable for rigging, it should consist of the following parts:
Your model should also be presented in a format supported by Cascadeur. Currently, Filmbox (FBX) and Collada (DAE) formats are supported.
Import your model to the scene by selecting File → Import → Add model… from the menu.
After this, the model should appear in the Viewport window.
The process of creating a rig consists of two parts:
- First, you attach prototype objects to the character’s joints
- Then, Cascadeur uses these prototype objects to generate a complete rig
Before starting to build a rig, make the following preparations:
- Switch to the Joint Mode - this mode is used for creating rigs
- Enable Prototype objects in the Visible and Selectable menus - otherwise, you won’t be able to see and manipulate the prototypes you create
- Open the Rigging tool window by selecting Objects —> Rigging tool
Now, you are ready to start rigging your character. What to do next?
- See the Prototype Objects chapter to learn what kinds of prototype objects are there and what purposes they serve
- See the Rigging Tool chapter to learn what tools you have available for creating prototypes
- See Rigging Tutorial to learn how prototypes should be placed on the character skeleton
- Consult the Common Issues page if you encounter any problems