How to Replace a Mesh

There is an option in Cascadeur to import any custom mesh to the scene if the skeleton bones match. This way you can replace current mesh.

  1. Open a character with the same skeleton in Cascadeur
  2. Switch to Mesh Mode
  3. Select the mesh and hide it by clicking on Invisible in the Objects properties menu
  4. Switch to Joint Mode
  5. Select the bones
  6. Click on File → Import → Add model to selected
  7. Choose an FBX file with a new mesh

There should be a new mesh on the scene now.

If you import several meshes like this, you can easily switch between them by hiding the unneeded ones with the Invisible button

 

See Also

Meshes

Rigging Guide

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