2026.1.3
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- Release Notes
- 2026.1
- 2026.1.3
Restored the ability to hide parts of a Mesh when the corresponding Joints are hidden.
Fixed compatibility with some AMD and integrated graphics cards.
Fixed shadows jittering in the Viewport.
Fixed blending in Collision Penetration Cleaning.
Fixed bugs in Ragdoll, now direction controllers are correctly taken into account.
Fixed an issue where the physical ghost mesh would explode when Blendshape animation is present.
Fixed AutoPosing on characters with multiple arms.
Local copy on Meshes and Cameras can now work per-axis.
Restored textures on the OpenPose sample character.
Fixed Inbetweening when launched from the Timeline menu.
Fixed the TransformMulti constraint.
3Dconnexion mouse doesn't affect Cascadeur when drivers are installed but the mouse is not connected.