2026.2.1
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- 2026.2
- 2026.2.1
Fixed several issues related to Additive layers, including problems with adding objects and merging additive layers that contain more keys than the base track.
Added a Reset Changes button for Additive layers.
Stretching the timeline in Additive animation layers now works correctly.
Restored the Bind Image(s) and Unbind Image(s) buttons for manual control of simple textures.
Added the Show Images option to camera settings.
Added the Base Color Weight material parameter.
Fixed a texture related FBX import issue caused by non-ASCII characters in file paths or names.
Fixed crash when importing FBX with blendshapes and no skinning data.
Fixed an issue where assets and textures were saved incorrectly in scenes after importing from FBX/GLB.
Fixed incorrect emission calculations when importing FBX files.
Fixed Unreal Engine LiveLink integration.
Fixed translation issues.
AutoPosing for quadrupeds supports controller adjusting to the environment.
Fixed AutoPosing issues in bipeds introduced by the new adjusting functionality.
Updated Inbetweening.
Improved validation when creating rig elements for rigged joints.