Key Frames

 

Key Frames (keys for short) play crucial role in creating animations, as they store character poses and positions. Cascadeur does not allow for editing character pose in a regular frame, as any changes made in a such frame will not be recorded. Before adjusting a pose, you have to create a key frame for it.

Creating Key Frames

To create a new key frame:

  • Select a frame on the Timeline
  • Click the Add or remove frame button, or hit the  hot key

To create several keys:

  • Select a group of frames
  • Click the  hot key while holding 

Deleting Key Frames

To delete an existing key frame:

  • Select it on the Timeline
  • Click the Add or remove frame button, or hit the    hot key

Editing Key Frames

To move a key to a different place on the timeline:

  • Select it
  • Drag it to a new position while holding  

 

  • If you move a key to a frame that already has another key, this another key will be deleted and replaced by the one you have moved
  • The first key in the timeline cannot be moved. If you try to move it, its copy will be created instead (this is because a timeline should start with a key frame)

To copy a key frame:

  • Select it on the Timeline
  • Drag it to a new position while holding the  

You can also move and copy groups of frames. To do this, select a group and move or copy it as you would move or copy a single frame

An intervals between two keys can be made longer or shorter by adding or removing frames

IK and FK

(TODO)

Multiple Keys

Object's motion path (visualized by Trajectory tool) can be altered by placing two keys on the neighbouring frames, as shown on the image below

Minor adjustments to the position of an object cause significant changes in its trajectory

 

See Also

Timeline

Trajectories

Interpolation

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