Toolbar
- Manipulators
- Ghost Settings
- Silhouette Mode
- Trajectory Settings
- Camera Projection Mode
- Ballistic Tools
- Physics Assistant
- Camera Functions
- Composition
- Isometric Grid
- Textures
- Viewport Configuration
- Rig Mode
- AutoPosing
- Show Fulcrum Points
- Fulcrum Motion Cleaning
- Mocap
- Animation Unbaking
- Toolbar Visibility
Toolbar in Cascadeur program window
Toolbar is the stripe at the top of the Viewport window. Being the main part of the user interface, it contains the majority of tools for working with character animations
This chapter provides a quick rundown of the available instruments.
Manipulators
These are tools for editing selected objects: moving them, rotating and scaling.
Manipulator buttons are complemented by two switches:
- Global/Local Mode switch defines whether the tools listed above should work in global or in local coordinate space
- Tail Mode - if this is enabled, trying to rotate an object will make all its child objects to spiral with it, like a tail. This tool also can work in either local or global mode.
Ghost Settings
This tab contains a number of settings for rendering ghosts.
Ghosts are helper objects that show previous and subsequent positions of a moving character. Using ghosts is convenient for fine-tuning character poses and fixing animation errors.
Silhouette Mode
If you enable this button, character models will be rendered as silhouettes. This can be useful for adjusting poses and making sure they are easy to read.
A character in the Silhouette Mode
Trajectory Settings
Settings for rendering object trajectories.
Camera Projection Mode
Settings for rendering Angular Momentum
Ballistic Tools
This tab includes tools for creating and editing ballistic curves as well as for working with ballistic ghosts.
Warning
By default, this tool is not visible on the Toolbar.
Physics Assistant
Includes tools for working with Physics Assistant.
Camera Functions
Tools for setting camera behavior.
Composition
This button enables and disables Composition guiding lines.
Warning
By default, this tool is not visible on the Toolbar.
Isometric Grid
This button enables and disables isometric grid in the scene
Isometric grid in the Viewport window.
Isometric grid is visible only when Viewport is set to isometric projection mode (this can be done by using View Cube)
Textures
These two buttons are used to apply textures to the models, as well as for removing said textures.
Warning
By default, this tool is not visible on the Toolbar.
Viewport Configuration
These buttons are used to set the Viewport configuration (one, two or four panels).
Rig Mode
This button enables and disables the dedicated mode for working with character rigs.
AutoPosing
This button enables the AutoPosing feature.
Show Fulcrum Points
Enabling this option enables rendering of the Fulcrum Points.
Fulcrum Motion Cleaning
This button enables the Fulcrum Motion Cleaning feature.
Mocap
This button enables the Mocap feature.
Animation Unbaking
This button enables the Animation Unbaking feature.
Toolbar Visibility
By default, some of the tools on the Toolbar are not visible.
You can manually make them visible, or hide the ones you don't need.
To do this:
1. Select Settings Window from the Settings menu:
2. In the Settings Window, go to the Toolbar Visible section:
3. There, you can enable or disable tools that should be on the Toolbar.