Toolbar in Cascadeur program window
Toolbar is the stripe at the top of the Viewport window. Being the main part of the user interface, it contains the majority of tools for working with character animations
This chapter provides a quick rundown of the available instruments.
These are tools for editing selected objects: moving them, rotating and scaling.
Manipulator buttons are complemented by two switches:
- Global/Local Mode switch defines whether the tools listed above should work in global or in local coordinate space
- Tail Mode - if this is enabled, trying to rotate an object will make all its child objects to spiral with it, like a tail. This tool also can work in either local or global mode.
This section includes a number of buttons for selecting rig rendering mode. Each mode is used for different purposes: for example, the general pose is convenient to set using Point Controllers, while little details can be better managed in the Box Controller mode.
This tab contains a number of settings for rendering ghosts.
Ghosts are helper objects that show previous and subsequent positions of a moving character. Using ghosts is convenient for fine-tuning character poses and fixing animation errors.
If you enable this button, character models will be rendered as silhouettes. This can be useful for adjusting poses and making sure they are easy to read.
A character in the Silhouette Mode
Settings for rendering object trajectories.
Settings for rendering Angular Momentum
The set of instruments for working with fulcrum points.
Tools for setting camera behavior.
This set of buttons controls Interval edit modes
This button enables and disables isometric grid in the scene
Isometric grid in the Viewport window
Isometric grid is visible only when Viewport is set to isometric projection mode (this can be done by using View Cube)
These two buttons are used to apply textures to the models, as well as for removing said textures.
This set of buttons controls the AutoPosing feature.