Toolbar in Cascadeur program window
Toolbar is the stripe at the top of the Viewport window. Being the main part of the user interface, it contains the majority of tools for working with character animations
This chapter provides a quick rundown of the available instruments.
These are tools for editing selected objects: moving them, rotating and scaling. Working with Manipulators is described in the dedicated chapter.
Manipulator buttons are complemented by two switches:
Global/Local Mode switch defines whether the tools listed above should work in global or in local coordinate space
Tail Mode - if this is enabled, trying to rotate an object will make all its child objects to spiral with it, like a tail. This tool also can work in either local or global mode.
Available manipulator and the basics of using them are described here.
This section includes a number of buttons for selecting rig rendering mode. Each mode is used for different purposes: for example, the general pose is convenient to set using Point Controllers, while little details can be better managed in the Box Controller mode.
Available modes are described in the dedicated chapter
Ghost settings on the Toolbar
On this tab you can find a number of settings for rendering ghosts: bespoke helper objects that show previous and subsequent positions of a moving character. Ghosts are convenient for fine tuning character poses and fixing animation errors.
Ghosts are described in greater detail in the dedicated chapter
Silhouette Mode button on the Toolbar
If you enable this button, character models will be rendered as silhouettes. This can be useful for adjusting poses and making sure they are easy to read.
A character in the Silhouette Mode
Settings for rendering object trajectories
This tab includes tools for creating and editing ballistic curves.
The set of instruments for working with fulcrum points.
Use these tools to create fulcrums and snap character movement to them
Tools for selecting camera modes. The available modes are described in the dedicated chapter
Interval Edit Modes
This button enables and disables isometric grid in the scene
Isometric grid in the Viewport window
Isometric grid is positioned on the ground level (its Z coordinate is equal to 0).
These two buttons are used to apply textures to the models, as well as for removing said textures.
Working with textures is performed in the Mesh edit mode. To learn more about working with textures, see the page dedicated to this mode