Settings

 

This tab contains various parameters that define the behavior of a scene and various instruments used to edit it. It is located at the right of the Viewport window

 

Settings are saved when the program is shut down and restored at the next run.

Note: Settings are not unique for every currently open scene. The same settings are used for every scene in the program.

 

The tab include a total of six drop-down panels:

 

Angular Momentum

Contains settings for Angular Momentum visualizer

 

Stripe length

This parameter defines the width of the stripes on the arrow that represents angular momentum.

There are two presents: 1 and 20. The parameter can also be set manually. Its default value is 15.

 

All frames/Only key frames

This switch defines if angular momentum is shown only for key frames on the selected interval, or for every frame on the same interval.

By default, the Only key frames value is used.

 

Copier

Contains settings for the Copy Tools

 

Mode

This parameter sets the coordinate system used to copy objects.

Three values are available: Global (world coordinate system is used), Local (object coordinate system is used) and Relative (object coordinates in relation to other objects are used)

 

Rotate

This option allows for choosing what coordinate axes should be taken into account when object rotation is copied

User can select one of the axes (XY or Z) or use all three (the XYZ option)

 

Position

This setting defines what coordinate axes should be used for copying the position of an object.

User can select one of the axes (XY or Z) or use all three (the XYZ option)

 

Scale

This setting defines coordinate axes that should be used for copying the scale of an object

Like with Position parameter, each axis can be selected individually

 

 

FPS

This tab contains settings for the number of frames per second which controls the speed of animation playback.

 

FPS

This parameter defines the number of frames per second. Higher values result in more smooth and fluid motions.

The value can be set manually or selected from one of three presets: 2030 and 60 frames per second.

 

FPS Factor

This parameter is used for making animations more fluid by increasing the number of frames used to interpolate key frames.

This parameter does not affect the speed of animation, only its smoothness. This can be seen as multiplying FPS parameter and the number of every key frame by the FPS Factor value.

 

The value of this parameter can be selected from three pre-defined numbers (12 or 3), or set manually.

Note: This value is integer, fractional numbers are not accepted (they are converted to integer numbers if entered).

 

Time factor

This parameter controls the scale of the animation. If, for example, its value is equal to 0.5, animation will be two times slower that normal.

 

The value can be set manually or selected from a preset. Available presets are 1.00.5 and 0.3.

1.0 is the default value.

 

FPS(update/sec)

This parameter defines how often the FPS indicator is updated.

Its default value is 2 (two updates per second).

 

 

Filter

This tab contains settings for Filters

 

Mode

This parameter sets the coordinate system in which filters are applied.

Available options are: Global (world coordinate system is used), Local (object coordinate system is used) and Relative (object coordinates in relation to other objects are used).

 

Rotate

This parameter define coordinate axes that can be used to rotate object when filter is applied.

There are four possible options: XYZ and XYZ. The latter mean all three axes are used.

 

Position

This parameter define coordinate axes that can be used to change the position of the object to which a filter is applied.

There are four possible options: XYZ and XYZ (the latter mean all three axes are used).

 

Scale

This parameter define coordinate axes that can be used to change object's scale when filter is applied.

There are four possible options: XYZ and XYZ (the latter mean all three axes are used).

 

Factor

This parameter sets the power of the filter applied to the object, i.e. how much it affects the position of the object. The parameter can assume values from 0 to 100. If the value is 100, object will be immediately put into the target position; if it is equal to zero, no changes will occur.

The value can be set manually or selected from three presets: 1025 and 50. The default value is 10.

 

All frames/Only key frames

This parameter defines if filters should be applied to all selected frames or only to key frames

 

 

Manipulators

This tab contains settings for Manipulators

 

Arrows step

This parameter sets the number of steps used to render arrows

The value of this parameter can be set manually or selected from the three pre-defined options: 1, 10 and 100. The default value is 5.

 

Fix angle

If this switch is enabled, an object can only be rotated (using the Rotate manipulator) by an angle divisible by the value specified in the field near the switch.

The angle can be set manually or by selecting a preset, of which there are three: 4590 and 180.

 

Rotator sensitivity

This parameter defines the speed of rotation in case user selects one of the parts of the Rotate manipulator (by left-clicking it) and move mouse pointer while holding down the mouse wheel.

Rotator sensitivity can be set manually or selected from three presets: 0.11 and 10. Default value is 1.

 

Fixing interpolation on change

If this parameter is enabled, interpolations will be updated after every adjustment made to the positions of the object and/or its parts (controllers, joints etc.).

 

 

Physics

Contains settings for scene physics

 

Gravitation

This parameter defines the value of the force of gravity in the scene. The value can be set manually or chosen from one of the three presets: 0.01980 and 2000.

Default value for this parameter is 980.

 

 

Default Settings

Settings can be set to default by selecting Set default all settings from the Settings menu.

 

 

See Also

Scene Structure

Outliner

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