This panel includes a complete list of properties associated with the selected object and allows you to edit them. Depending on the types of an object, different options will be available.
Five buttons at the right from the title of the panel can be used to toggle the visibility of different types of properties.
(1) Only coordinate type visible
Shows parameters that consist of three numerical values.
Parameters like these represent various coordinates in the scene.
(2) Only boolean type visible
Shows boolean-type parameters, i.e. those which can only be either enabled or disabled with no in-between values.
(3) Only variables type visible
Shows parameters with numerical values.
(4) All component type visible
Shows all available parameters.
(5) All component type visible except Guid
Shows all available parameters excluding object Guids.
This is the default option.
Each object type has its own set of properties. However, some properties are common to every type of object and always visible regardless of the visibility mode.
Defines the name of an object: a textual identifier used to represent the object in the hierarchy shown in the Outliner window.
Defines if the object can be selected in the Viewport window.
Note: If this property is disabled, the object can still be selected in the Outliner
Defines if the object is visible in the Viewport window.
- The Visible option means the object is rendered in the Viewport window.
- The Hidden option means the object is not rendered in the Viewport. Hidden objects can be made visible by pressing (see Hiding Tool chapter to learn more about hiding objects)
- Selecting Invisible option also hides the object from view. Invisible objects can only be made visible by disabling the Invisible option in the Property editor.
Note: The three properties described above are always visible regardless of what visibility mode is set for the Property Editor
This property shows the name of the Animation Track to which the object belongs.
Defines the controller of the object. If the object has no controller, the 'Not Controlled' value is used.
This is a unique identifier of a scene object.
This button can be found at the right of the object names.
Clicking it will select the corresponding object in the Outliner.