Export

 

Cascadeur gives you an option to export your work in FBX and DAE formats to continue in other software.

Switching FBX Formats

FBX files can store data in either ASCII (i.e. as text) or binary format.

By default, Cascadeur uses ASCII format. But as this format is not recognized by some 3D software, you might have to use binary format for exporting your models and animations.

To switch between formats:

  1. Select Settings window from the Settings menu
  2. Open APP panel
  3. Set TypeFbxAscii to Off

Respectively, if you want to use ASCII FBX format, set this parameter to On

Export Models

Cascadeur also gives you an option to export models from the scene to work with them in other software

This can be done by:

  1. Selecting File → Export Fbx/Dae → Model from the Main Menu
  2. A standard Save File dialog will appear
    (image)
    These, you can select the file format (currently, FBX and DAE formats are supported) and set a name for the file and its destination

This option exports every model that has a rig attached. This includes cubes and planes (as they have a single joint used to move and scale them)

To export only the joints (but not the model itself), select File → Export Fbx/Dae → Without Meshes. This can be useful when you're creating multiple animations for the same model

Export Scenes

Hot key: Shift + F8

You can also export entire scenes, including additional elements such as camera setups

To do this:

  1. Select File → Export Fbx/Dae → Scene from the Main Menu
  2. A standard Save File dialog will appear.
    There, you can select a file format (either FBX or DAE) and set a name and destination for the file

Export Video

Another available option is to export an animation as a video file.

To do this:

  1. Select File → Export → Video from the Main Menu
  2. Choose whether the animation should be rendered as a single video file or as an image sequence
  3. Choose resolutionrender quality and an output folder
  4. Click the Start rendering button

Common Problems

Problems with parsing FBX

If you are having troubles with using FBX files exported from Cascadeur, try using Collada instead

File format can be selected during export, in the Save File dialog

Models are imported with incorrect scale

Try using scale-related options (such as Scale Compensate in Maya) when importing Cascadeur models to other software.. If this doesn't help, try using different file formats

Multiple root bones

Delete the root bones you don't need and leave only one

A bone can be deleted by:

  1. Switching to the Joint Mode
  2. Selecting a bone you want to delete
  3. Selecting Delete objects from the Objects menu (or pressing Del)

 

See Also

Import

Export to Unreal Engine

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