- Getting Started
Once Cascadeur is installed, you can start using it for your animation workflow. Information collected in this section will help you to familiarize yourself with the software and learn the basics of using it.
First, open Cascadeur main folder. By default, it is called
- cascadeur-windows on Windows operating systems
- cascadeur-linux on Ubuntu
Note: See File Structure to learn about the content of this folder and about where the program data is stored
Then, double-click exacutable file named cascadeur:
After this, main program window should appear:
Now, you can start working with Cascadeur.
Work should start with picking a scene to work with. You can:
- Create a new empty scene. In this case, you'll have to import character(s) into it as well
- Open an existing scene with characters and other objects already set up
Either way, the scene you've chosen will be loaded to Cascadeur and shown in the Viewport window:
On the image above, we use the cube.casc file as an example. This file, along with several others, is included in the installation package. See Sample Scenes to learn about these sample files.
- If you are running Cascadeur on a laptop, use dedicated GPU instead of an integrated one.
Working on an animation project should start with creating a new scene. There are two ways to do this.
First, you can click the Start New button on the splash screen that appears when you run Cascadeur:
Second, you can select New Scene from the File menu:
Either way, this will create a new empty scene:
A newly created scene in the Viewport window
Alternatively, you can load a pre-existing scene to use it as a base for your work. As with creating a new file, this can be done in two ways:
First, you can select Open... from the File menu:
A standard Open File dialogue will appear. Use it to specify the file you need to open.
Second, you can open a folder that contains the file you need in any file manager and double-click the name of the file:
Either way, the file you've chosen will be loaded to Cascadeur and shown in the Viewport window:
The cube.casc (included in the installation package) file opened in the program
To learn about controlling the scene, see Main Controls
A scene can be viewed in several Edit Modes. Each edit mode makes visible different parts of the character rig – a set of controllers used for posing and animating characters. Each type of controllers is better suited for a particular task. For example, point controllers are often used for setting the general pose, while box controllers help you to adjust smaller details of your characters. Using different edit modes is essential for a quick and efficient animation process.
Animation in Cascadeur is created mostly in the Viewport window. The basic animation process consists of:
- Placing key frames at the crucial points of the character movement. Key frames are created and managed on the Timeline
- Creating a pose for every key frame. Poses are set by applying Manipulators to the elements of the character rig.
- Setting interpolation between key frames to create smooth transitions between key poses
This is how a rough animation draft is created. It can be further improved by:
- Applying Physics Tools to make character movement physically accurate
- Polishing resulting animation using tool such as Filters and Trajectories