Import

 

Cascadeur works with FBX and DAE files, so you can import your work from other software.

Import External Objects

  1. Open a scene
  2. Select File → Import Fbx/Dae → Add model from the Main Menu
  3. Select a file (in FBX or DAE format) containing the model

The model should appear on the scene

Import Meshes

Sometimes, you might want to use different meshes for several identical skeletons. To do this:

  1. Select a skeleton you need
  2. Select File → Import Fbx/Dae → Add model to selected from the Main Menu
  3. Select a file containing the model

The model from the file will be attached to the selected skeleton

Repeat the procedure for every skeleton you want to use

Import Animations

Hot key: Shift + S

  1. Check that your animation has the same joint hierarchy as the model
  2. Select File → Import Fbx/Dae → Animation
  3. Select a file (in FBX or Collada format) containing the animation

After this, the animation will be applied to the frames you've selected

The program will automatically create key frames for every frame of imported animation (even if the Timeline is shorter than the animation itself)

You can also add animation only to certain frames:

  1. Select an interval on the Timeline
  2. Select File → Import Fbx/Dae → Animation to selected from the Main Menu
  3. Select a file (in FBX or Collada format) containing the animation

After this, the animation will be applied to the frames you've selected

Every frame of the imported animation is converted to a key frame

Import Scenes

  1. Open an empty scene
  2. Select File → Import Fbx/Dae → Scene from the Main Menu
  3. Select a file (in FBX or Collada format) containing the scene

The scene should be appended to your current scene

Note: Scenes are imported with animation

Import Textures

To add a texture to a model:

  1. Switch to the Mesh Mode
  2. In the Viewport, select a mesh
  3. Click the Bind texture button
  4. Select the image file containing the texture
    Pngbmptga and jpeg image formats are supported

After this, the texture should appear on the model

To remove a texture from a model:

  1. Select the mesh
  2. Click the Unbind texture button

After this, the texture should be removed from the model

Animated Textures

You can also import animated textures. This is especially useful for setting up animated references

  1. Prepare a sequence of images named something like this:
    tex_000.pngtex_001.pngtex_002.png and so on
  2. In Cascadeur, switch to the Mesh Mode
  3. Select a mesh
  4. Click the Bind texture button
  5. Select every file you want to use for your animated texture
  6. After this, the texture should be applied to the model. One file of the sequence is equal to one frame of animation

Common Problems

  • Incorrect Scale

If a model is imported with an incorrect scale, this can be fixed in two ways:

You can scale the model manually, using the Scale manipulator

Alternatively, you can select the main joint and enable the Local Scale option in the Outliner window (on the Transform panel)

  • Error in pasting animation or timeline data

Make sure that your imported animation and the model in the scene have the same skeleton hierarchy (the set of joints).

 

See Also

Export

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