Cascadeur is a software for creating character animation without motion capture. Using physics-based approach, it allows for creating expressive and realistic animations for movies and video games. Cascadeur is currently in beta. You can sign up for beta testing on our website.
This manual is intended to help you learn how to use Cascadeur. Here, you can learn what instruments the software offers for animation process, and how they can be put to use.
What’s New in Cascadeur
In the recent version 2019.4b:
- A basic option to create rigs for custom characters
- A new version of the neural network-based AutoPosing instrument
- Optimized Ballistic Ghosts physics tool
- Alpha version of a new mode for the Fulcrum Point tool
Other Sources of Information
FAQ: a collection of answers to common questions and concerns
Forums: there, you can contact other users and the developers
Video Tutorials: step-by-step video guides to key features of Cascadeur
User Manual sections
|How to install Cascadeur, what are system requirements||A quick guide to how to start working with Cascadeur||A complete overview of Cascadeur user interface|
A complete list of instruments for animation process
|How to create, edit and refine animations in Cascadeur||How to import custom models to Cascadeur, and how to prepare them for animation|