Cascadeur is a software for creating character animation without motion capture. Using physics-based approach, it allows for creating expressive and realistic animations for movies and video games. Cascadeur is currently in beta. You can sign up for beta testing on our website.
This manual is intended to help you learn how to use Cascadeur. Here, you can learn what instruments the software offers for animation process, and how they can be put to use.
What’s New in Cascadeur
In the recent version:
- A basic option to create rigs for custom characters
- A new version of the neural network-based AutoPosing instrument
- Optimized Ballistic Ghosts physics tool
- Alpha version of a new mode for the Fulcrum Point tool
Other Sources of Information
Frequently Asked Questions: a collection of answers to common questions and concerns
Cascadeur community forums: there, you can contact other users and the developers
Our video tutorial series: step-by-step video guides to key features of Cascadeur
User Manual sections
|How to install Cascadeur, what are system requirements, and how to start working with it||A complete overview of Cascadeur user interface||What types of objects are available for animation and and how can they be used|
A complete list of instruments for animation process
|How to create, edit and refine animations in Cascadeur||How to import custom models to Cascadeur, and how to prepare them for animation|