A character in the Mesh Mode. Selected meshes are colored red
This mode hides all parts of the character rig and leaves visible only meshes - 3d objects used to represent a character in the scene. Every character is made of one or several meshes that can be deformed by adjusting the rig attached to them.
Meshes can be selected by clicking them with the , like any other scene object. Selected meshed are colored red in the Viewport.
Meshes can be rendered in two different ways: the Shaded Meshes mode and the Wireframe Meshes mode.
The Shaded Meshes mode (left), the Wireframe Meshes mode (middle) and a combination of the two (right)
Mesh rendering modes are enabled and disabled from the Visible menu. Both modes can be enabled (or disabled) at the same time.
The color of the meshes can be set in the Settings window (available through the Settings menu).
A Texture is a 2D image that is applied to a Mesh to simulate color scheme of the object surface and the fine details on it.
Textures can be controlled with two buttons on the Toolbar:
1. Bind Texture applies a texture to the selected mesh.
Supported file fomats are: .png, .tga, .bmp and .jpg
2. Unbind Texture removes the texture previously applied to the selected mesh.
Cascadeur also includes basic options for creating meshes. Currently, there are two types of meshes you can create: planes and cubes.
- To create a plane, select Add plane from the Objects menu
- To create a cube, select Add cube from the same menu
These additional meshes are generally used to outline the scene environment, but they can be parented to Joints and rigged just as well.