Other Behaviors

Ballistic

This behavior sets various parameters for a Ballistic Curve. It is specific only for said curves.

Visibility options
Standard visibility options. See Basic behavior to learn about them.

Gravity
The gravity value for calculating ballistics.

Is landing point stable?
If this is enabled, the end point of the trajectory is fixed, i.e. it won’t move when other points are adjusted.
Disabled by default.

After inflection point
Affects the shape of the trajectory. If enabled, the trajectory has a maximum point; if disabled, a more low-sloped curve is formed.
Enabled by default.

Velocity
The velocity vector (represented as three coordinates).

Cutoff height
This parameter sets the vertical position of the end point of the ballistic trajectory.

Start position
This is the position of the starting point (represented as the big green dot) of the ballistic trajectory.

Center of mass
The name of the center of mass of the object to which ballistics are applied.

Start frame
The starting frame of the ballistic trajectory

End frame
The final frame of the trajectory

Frames count
The length of the trajectory (in frames).

Enforce Save Data

If this behavior is applied to an object, the data for it is saved in every frame, regardless of whether the frame is a keyframe or a regular one.

Manipulator Locker

This behavior defines if a corresponding Mesh object can be translated, rotated or scaled across different coordinate axes.
Applied exclusively to Meshes.

Translate
Sets axes (X, Y and Z) along which the Mesh can be translated.

Rotate
Sets axes across which the Mesh can be rotated.

Scale
Sets axes along which the Mesh can be scaled.

By default every axis is disabled; the mesh can only move along with corresponding Joints.

Fulcrum Point

This behavior is applied to Point Controllers when they are used as fulcrum points in AutoPhysics simulations.

The first three options set the conditions for when the controller should be considered a fulcrum point:

Fulcrum
If this is enabled, the controller is considered a fulcrum point when the conditions are met.
This is the default value.

Enforce
If this is enabled, the controller is always considered a fulcrum point, even when the conditions are not met.

NotFulcrum 
If this is enabled, the controller is never considered a fulcrum point
Disabled by default.

Max_height
Sets the maximum vertical distance the Point Controller can be shifted without losing its properties as a fulcrum point.
Increasing this value can be necessary for fixing some errors in AutoPhysics simulations.

Set to 10 by default.

Max_distance
Same as above, but defines the maximum horizontal shift.

Also set to 10 by default.

Is_interpolable
If this setting is enabled, the Point Controller is interpolated after it loses its position as a fulcrum point. Interpolation is performed across several frames (defined by the N interpolation frames parameter on the AutoPhysics (Advanced) tab) to move the point closer to the animation trajectory.

Enabled by default.

The final three options define how the controller is affected by the AutoPhysics:

Mutable
If this is enabled, the controller’s position can be changed by the AutoPhysics simulation.
Enabled by default.

Ignored 
If this is enabled, the point is not affected by AutoPhysics updates. However, it is still used for relaxing the character rig. Allows for keeping the controller mostly in one place without breaking the character.

Fixed
If this is enabled, the point is fixed in place and cannot move.

Fulcrum group

This behavior defines the group of fulcrum points.

If one of the points in the group is considered a fulcrum point, every point in the group is fixed.
This behavior is mostly used for the situations when character legs get distorted.

Is_active
Defines if the group is active or not.
When this option is enabled, the fulcrum group behavior (described above) is in effect. Otherwise, it is not.
Enabled by default.

Group_name
The name of the fulcrum group.

Ids
Links to the controllers included in the fulcrum group.

Was this article useful to you?

1
0