Other Behaviors

Ballistic

This behavior sets various parameters for a Ballistic Curve. It is specific only for said curves.

Visibility options
Standard visibility options. See Basic behavior to learn about them.

Gravity
The gravity value for calculating ballistics.

Is landing point stable?
If this is enabled, the end point of the trajectory is fixed, i.e. it won’t move when other points are adjusted.
Disabled by default.

After inflection point
Affects the shape of the trajectory. If enabled, the trajectory has a maximum point; if disabled, a more low-sloped curve is formed.
Enabled by default.

Velocity
The velocity vector (represented as three coordinates).

Cutoff height
This parameter sets the vertical position of the end point of the ballistic trajectory.

Start position
This is the position of the starting point (represented as the big green dot) of the ballistic trajectory.

Center of mass
The name of the center of mass of the object to which ballistics are applied.

Start frame
The starting frame of the ballistic trajectory

End frame
The final frame of the trajectory

Frames count
The length of the trajectory (in frames).

Enforce Save Data

If this behavior is applied to an object, the data for it is saved in every frame, regardless of whether the frame is a keyframe or a regular one.

Manipulator Locker

This behavior defines if a corresponding Mesh object can be translated, rotated or scaled across different coordinate axes.
Applied exclusively to Meshes.

Translate
Sets axes (X, Y and Z) along which the Mesh can be translated.

Rotate
Sets axes across which the Mesh can be rotated.

Scale
Sets axes along which the Mesh can be scaled.

By default every axis is disabled; the mesh can only move along with corresponding Joints.

Fulcrum Point

This behavior is applied to Point Controllers when they are used as fulcrum points in AutoPhysics simulations.

Is_fulcrum
If this is enabled, the Point Controller can be used as a fulcrum point.

Is_enforce
If this is enabled, the Point Controller is always considered a fulcrum point, even when the simulation does not designate it as such.
Can be used for correcting errors in the AutoPhysics simulations.

Disabled by default.

Max_height
Sets the maximum vertical distance the Point Controller can be shifted without losing its properties as a fulcrum point.
Increasing this value can be necessary for fixing some errors in AutoPhysics simulations.

Set to 10 by default.

Max_distance
Same as above, but defines the maximum horizontal shift.

Also set to 10 by default.

Is_interpolable
If this setting is enabled, the Point Controller is interpolated after it loses its position as a fulcrum point. Interpolation is performed across several frames (defined by the N interpolation frames parameter on the AutoPhysics (Advanced) tab) to move the point closer to the animation trajectory.

Enabled by default.

Is_mutable
If this is enabled, AutoPhysics can change the position of this Point Controller in the scene.
Otherwise, the point cannot be moved.

Enabled by default.
 

 

 

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