Outliner

 

Outliner

This menu shows the list of all the objects, including rig elements, in the scene.

  • (1) Sorts the list in either alphabetical or hierarchical order
  • (2) + and - expands and collapses the tree branch
  • (3) Removes the parent from the selected object

Note: even if an object cannot be selected in the Viewport window (its Selectable property is set to False), it can still be selected in the Outliner.

Object Properties

This panel includes a complete list of properties associated with the selected object and allows you to edit them. Depending on the types of an object, different options will be available.

Four buttons at the right from the title of the panel can be used to toggle the visibility of different types of properties.

  • (1) Only coordinate button visible shows properties that define objects' coordinates, spatial orientation and such
  • (2) Only boolean button visible shows properties with boolean values (the ones that can either be enabled or disabled)
  • (3) Only variables button visible  shows properties with numerical values
  • (4) All button visible shows every available property. This is the default mode

Common Properties

Each object type has its own set of properties. However, some properties are common to every type of object and always visible regardless of the visibility mode.

Name

Defines the name of an object: a textual identifier used to represent the object in the hierarchy shown in the Outliner window.

Is Selectable

Defines if the object can be selected in the Viewport window.

Note: If this property is disabled, the object can still be selected in the Outliner

Visible/Hidden/Invisible

Defines if the object is visible in the Viewport window.

  • The Visible option means the object is rendered in the Viewport window.
  • The Hidden option means the object is not rendered in the Viewport. Hidden objects can be made visible by pressing    (see Hiding Tool chapter to learn more about hiding objects)
  • Selecting Invisible option also hides the object from view. Invisible objects can only be made visible by disabling the Invisible option in the Property editor.

Note: The three properties described above are always visible regardless of what visibility mode is set for the Property Editor

Three more properties are located on the Additional Info tab. These are only visible under the All button visible mode

Track name

This property shows the name of the Animation Track to which the object belongs.

Controller

Defines the controller of the object. If the object has no controller, the 'Not Controlled' value is used.

Guid

This is a unique identifier of a scene object.

 

See Also

Scene Structure

 

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