This menu shows the list of all the objects, including rig elements, in the scene.
- (1) Sorts the list in either alphabetical or hierarchical order.
- (2) + and - expands and collapses the tree branch.
- (3) Removes the parent from the selected object.
- (4) Makes the Outliner list to focus on the selected object.
Note: even if an object cannot be selected in the Viewport window (its Selectable property is set to False), it can still be selected in the Outliner.
One of the features of the Outliner window is an option to manually alter the hierarchy of the scene objects.
This can be useful in the cases when you need to parent one object to another.
To do this:
1. Select an object
2. Drag this object on top of another object
This feature is primarily used for altering the controller hierarchy.
Outliner window includes several types of search functions:
(1) Search by Name
Displays every object with the specified name.
(3) Search by Track
This option displays every object on the Animation Track specified in the corresponding field.
This menu is used for selecting object hierarchically. It can be opened by clicking the name of an object with the Right Mouse Button.
(1) Select branch
Add every child of the selected object to the selection.
(2) Deselect branch
Removes the selected object and all its children from the selection.
(3) Expand branch
Unfolds the branch starting with the selected object.
(4) Collapse branch
Folds the branch starting with the selected object.
(5) Delete selected branches
Deletes the selected object and all its children.
(6) Unparent selected
Makes the selected object independent from all its parents. The unparented object is placed in the root of the hierarchy.
Located right below the Outliner is the Object Properties panel. It shows parameters of the selected objects and can be used to edit some of them.