Reference

Before you start animating, we recommend studying some references. For example, you can watch videos with people performing the motion you want to animate. This helps to get a better understanding of the whole movement and its elements.

Once you have an idea of how the motion should look like and what poses make it up, it is time to create a rough draft of your animation. This can be done by defining several key poses at the crucial points of the motion.

How to Set Up an Animated Reference

Add Reference Plane

1. Select Add Plane from the Objects menu to add a plane to the scene.

2. Switch to the Mesh Mode

3. Select the plane.

4. Use Manipulators to adjust the size and position of the plane.
Usually, we want a reference plane to be placed behind the character.

Add Video

Now we need to add a video to the plane.

Cascadeur doesn’t currently support video textures, so we’ll need to save the video as an image sequence. This can be done in any video editing software.

A resulting sequence should look like this:

To add this sequence to the plane:

1. Select the plane

2. Click the Bind Texture button

3. Select every file of the image sequence

4. Now, the sequence should be applied to the plane. One file in the sequence equals to one frame of animation

Prepare the Reference for Animation

By default, textures are not visible in the Point Controller mode. To fix this:

1. Switch to the Point Controller mode

2. Right-click the Edit Mode selector panel to open the Visible menu

3. Enable Textures

You can also set the frame from which animated reference should start:

1. Switch to the Mesh Mode

2. Select the reference plane

3. In the Outliner, set the Start frame

Now, the animation will start playing at the frame you’ve set.

 

See Also

Drafting

Edit Modes

Meshes

Outliner

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