View Menu

Switch view/edit modes
S
Switches the Viewport window between the View Mode and the current Edit Mode.

Switch edit modes
C
Switches the Viewport window between the Joint Mode and the current Edit Mode.

Switch node edit modes
Shift + S
Switches between the Point Controller mode and the current Edit Mode.

Switch extra edit modes
Shift + C
Switches between the Joint Mode and the Mesh mode (regardless of what Edit Mode is currently selected).

Bind Images
Applies a texture image to the currently selected Mesh.
Using this option will open a standard ‘open file’ dialog, where you can select an image to apply.
If you select several images, they will be treated as an animation sequence (one image per frame)

Unbind Images
Removes texture image(s) from the currently selected Mesh.

Note

Like Materials, such textures are visible in the View Mode (although you can customize their visibility).

Set default FOV
Alt + 0
Restores Viewport FOV to its default value of 30 degrees.

Hide selected
V
Hides all currently selected objects.

Hide not selected
Shift + V
Hides all objects except currently selected ones.

Make all visible
Alt + V
Makes every object in the scene visible.

Silhouette mode
Enables/disables the Silhouette Mode.

Show fixed set of trajectories
Y
Fixes trajectories for all currently selected objects.

Applying this option to the objects with currently fixed trajectories removes the fixation.

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