Rigid Body Offset

This feature allows you to change positions of the prototype Rigid Bodies without affecting Point Controllers associated with them.

By default, the position and spatial orientation of a Rigid Body is defined by its Point Controllers:

But in real-life scenarios mass might not be distributed so evenly.


Here, for example, the majority of the mass is at the head, while the handle only amounts for a small part. Logically, the corresponding Rigid Body should be placed at the head.
But on the other hand, we’d still want to keep the Point Controllers where they are so it would be convenient to animate:

For cases like these, we can use Rigid Body Offset.

1. In the Settings Window, enable IsProtoComponentVisible on the Outliner tab:

2. After this, proto components will become visible in the Outliner:

Every proto component (ProtoUnion_Pelvis_int in this example) has a prototype rigid body (ProtoRigidBody_Pelvis_int in the example) attached to it.

3. Select this rigid body in the Outliner.

4. Move it in the Viewport using Manipulators:

This way you can adjust Rigid Bodies to more precisely represent the distribution of mass.

Adjusted positions of the prototype Rigid Bodies are saved in the .casc files, as well as in the JSON files used for interchanging rig data.

See Also

Prototype Objects

Point Controllers

Rigid Bodies

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