Physics Tools


A scene with several physics tools enabled.

Physics tools are used to improve character animation by making it physically accurate, or for creating physics-based movements such as jumps.

Center of Mass - a centerpiece part of a character rig, necessary for creating physically accurate movements

Ballistic Trajectory is used for creating physically accurate jumps

Ballistic Ghosts are used for correcting rotation of a character in the state of free flight

Fulcrum Points is an instrument for making character interaction with fulcrums (such as landing spots) look more lifelike

AutoPhysics analyzes the animation you’ve created and suggests a physically accurate version of it.

Fulcrum Motion Cleaning is used for correcting motion of the character’s fulcrum limbs.

Interaction with Environment is used to assign Collision Shapes to scene objects so they could interact with each other and with other physical objects.

 

See Also

Rig Structure

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