Fulcrum Points

A fulcum point in the Viewport window

Fulcrum points are used for improving character rotations by defining points across which rotation should be performed

On the Timeline, fulcrum points are represented in the form of blue lines

Working with fulcrum points is done by using the dedicated set of instruments:

Add fulcrum point (1)

Pressing this button adds a fulcrum point to the selected interval on the Timeline

Before adding a fulcrum point, its location has to be specified. This is done by:

After these preparations are complete, you can use the button described above to add a fulcrum point to the scene

Fulcrum Ghosts (2)

Pressing this button enables rendering of fulcrum ghosts

Snap to fulcrum ghosts (3)

Pressing this button snaps the selected character to fulcrum ghosts


See Also

Fulcrum Forces

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