A fulcrum point in the Viewport window
Fulcrum points are used to specify where a character comes into contact with a surface.
On the Timeline, fulcrum points are represented as blue lines
Working with fulcrum points is done by using the dedicated set of instruments:
(1) Add fulcrum point
This button adds a fulcrum point to the selected interval on the Timeline.
Before adding a fulcrum point, its location has to be specified. This is done by:
- Selecting character's center of mass
- Right-clicking a Point Controller that would act as a fulcrum point
After these preparations are complete, you can use the button to add a fulcrum point to the scene.
(2) Fulcrum Ghosts
This button renders the fulcrum ghosts.
(3) Snap to fulcrum ghosts
This button snaps the selected character to fulcrum ghosts.